1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_4_constants $0..3 = testMatrix2x2 4. copy_4_slots_unmasked f4 = $0..3 5. copy_2_slots_unmasked $4..5 = f4(0..1) 6. copy_constant $6 = 0x3F800000 (1.0) 7. copy_constant $7 = 0x40000000 (2.0) 8. copy_constant $8 = 0x40400000 (3.0) 9. copy_constant $9 = 0x40800000 (4.0) 10. copy_constant $10 = 0x3F800000 (1.0) 11. copy_constant $11 = 0x40000000 (2.0) 12. cmpeq_n_floats $0..5 = equal($0..5, $6..11) 13. bitwise_and_3_ints $0..2 &= $3..5 14. bitwise_and_int $1 &= $2 15. bitwise_and_int $0 &= $1 16. copy_slot_unmasked ok = $0 17. copy_3_slots_unmasked $1..3 = f4(0..2) 18. copy_4_slots_unmasked $4..7 = f4 19. swizzle_4 $4..7 = ($4..7).wxyz 20. copy_slot_unmasked $8 = f4(3) 21. copy_constant $9 = 0x3F800000 (1.0) 22. copy_constant $10 = 0x40000000 (2.0) 23. copy_constant $11 = 0x40400000 (3.0) 24. copy_constant $12 = 0x40800000 (4.0) 25. copy_constant $13 = 0x3F800000 (1.0) 26. copy_constant $14 = 0x40000000 (2.0) 27. copy_constant $15 = 0x40400000 (3.0) 28. copy_constant $16 = 0x40800000 (4.0) 29. cmpeq_n_floats $1..8 = equal($1..8, $9..16) 30. bitwise_and_4_ints $1..4 &= $5..8 31. bitwise_and_2_ints $1..2 &= $3..4 32. bitwise_and_int $1 &= $2 33. bitwise_and_int $0 &= $1 34. copy_slot_unmasked ok = $0 35. copy_4_slots_unmasked $1..4 = f4 36. copy_4_slots_unmasked $5..8 = f4 37. copy_slot_unmasked $9 = f4(0) 38. copy_constant $10 = 0x3F800000 (1.0) 39. copy_constant $11 = 0x40000000 (2.0) 40. copy_constant $12 = 0x40400000 (3.0) 41. copy_constant $13 = 0x40800000 (4.0) 42. copy_constant $14 = 0x3F800000 (1.0) 43. copy_constant $15 = 0x40000000 (2.0) 44. copy_constant $16 = 0x40400000 (3.0) 45. copy_constant $17 = 0x40800000 (4.0) 46. copy_constant $18 = 0x3F800000 (1.0) 47. cmpeq_n_floats $1..9 = equal($1..9, $10..18) 48. bitwise_and_4_ints $2..5 &= $6..9 49. bitwise_and_2_ints $2..3 &= $4..5 50. bitwise_and_int $2 &= $3 51. bitwise_and_int $1 &= $2 52. bitwise_and_int $0 &= $1 53. copy_slot_unmasked ok = $0 54. copy_3_slots_unmasked $1..3 = f4(0..2) 55. copy_4_slots_unmasked $4..7 = f4 56. swizzle_4 $4..7 = ($4..7).wxyz 57. copy_slot_unmasked $8 = f4(3) 58. copy_constant $9 = 0x3F800000 (1.0) 59. copy_constant $10 = 0x40000000 (2.0) 60. copy_constant $11 = 0x40400000 (3.0) 61. copy_constant $12 = 0x40800000 (4.0) 62. copy_constant $13 = 0x3F800000 (1.0) 63. copy_constant $14 = 0x40000000 (2.0) 64. copy_constant $15 = 0x40400000 (3.0) 65. copy_constant $16 = 0x40800000 (4.0) 66. cmpeq_n_floats $1..8 = equal($1..8, $9..16) 67. bitwise_and_4_ints $1..4 &= $5..8 68. bitwise_and_2_ints $1..2 &= $3..4 69. bitwise_and_int $1 &= $2 70. bitwise_and_int $0 &= $1 71. copy_slot_unmasked ok = $0 72. copy_slot_unmasked $1 = f4(0) 73. copy_4_slots_unmasked $2..5 = f4 74. swizzle_4 $2..5 = ($2..5).yzwx 75. copy_4_slots_unmasked $6..9 = f4 76. swizzle_4 $6..9 = ($6..9).yzwx 77. copy_3_slots_unmasked $10..12 = f4(1..3) 78. copy_constant $13 = 0x3F800000 (1.0) 79. copy_constant $14 = 0x40000000 (2.0) 80. copy_constant $15 = 0x40400000 (3.0) 81. copy_constant $16 = 0x40800000 (4.0) 82. copy_constant $17 = 0x3F800000 (1.0) 83. copy_constant $18 = 0x40000000 (2.0) 84. copy_constant $19 = 0x40400000 (3.0) 85. copy_constant $20 = 0x40800000 (4.0) 86. copy_constant $21 = 0x3F800000 (1.0) 87. copy_constant $22 = 0x40000000 (2.0) 88. copy_constant $23 = 0x40400000 (3.0) 89. copy_constant $24 = 0x40800000 (4.0) 90. cmpeq_n_floats $1..12 = equal($1..12, $13..24) 91. bitwise_and_4_ints $5..8 &= $9..12 92. bitwise_and_4_ints $1..4 &= $5..8 93. bitwise_and_2_ints $1..2 &= $3..4 94. bitwise_and_int $1 &= $2 95. bitwise_and_int $0 &= $1 96. copy_slot_unmasked ok = $0 97. swizzle_4 $0..3 = ($0..3).xxxx 98. copy_4_constants $4..7 = colorRed 99. copy_4_constants $8..11 = colorGreen 100. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 101. copy_4_slots_unmasked [main].result = $0..3 102. load_src src.rgba = [main].result