1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant ok = 0xFFFFFFFF 4. copy_slot_unmasked $0 = ok 5. copy_4_constants $1..4 = testMatrix2x2 6. copy_constant $5 = 0x3F800000 (1.0) 7. copy_constant $6 = 0x40000000 (2.0) 8. copy_constant $7 = 0x40400000 (3.0) 9. copy_constant $8 = 0x40800000 (4.0) 10. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 11. bitwise_and_2_ints $1..2 &= $3..4 12. bitwise_and_int $1 &= $2 13. bitwise_and_int $0 &= $1 14. copy_slot_unmasked ok = $0 15. copy_4_constants $1..4 = testMatrix2x2 16. copy_constant $5 = 0x3F800000 (1.0) 17. copy_constant $6 = 0x40000000 (2.0) 18. copy_constant $7 = 0x40400000 (3.0) 19. copy_constant $8 = 0x40800000 (4.0) 20. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 21. bitwise_and_2_ints $1..2 &= $3..4 22. bitwise_and_int $1 &= $2 23. bitwise_and_int $0 &= $1 24. copy_slot_unmasked ok = $0 25. copy_4_constants $1..4 = testMatrix2x2 26. cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) 27. copy_constant $5 = 0x00000001 (1.401298e-45) 28. copy_constant $6 = 0x00000002 (2.802597e-45) 29. copy_constant $7 = 0x00000003 (4.203895e-45) 30. copy_constant $8 = 0x00000004 (5.605194e-45) 31. cmpeq_4_ints $1..4 = equal($1..4, $5..8) 32. bitwise_and_2_ints $1..2 &= $3..4 33. bitwise_and_int $1 &= $2 34. bitwise_and_int $0 &= $1 35. copy_slot_unmasked ok = $0 36. copy_4_constants $1..4 = testMatrix2x2 37. zero_4_slots_unmasked $5..8 = 0 38. cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 39. copy_constant $5 = 0xFFFFFFFF 40. swizzle_4 $5..8 = ($5..8).xxxx 41. cmpeq_4_ints $1..4 = equal($1..4, $5..8) 42. bitwise_and_2_ints $1..2 &= $3..4 43. bitwise_and_int $1 &= $2 44. bitwise_and_int $0 &= $1 45. copy_slot_unmasked ok = $0 46. swizzle_4 $0..3 = ($0..3).xxxx 47. copy_4_constants $4..7 = colorRed 48. copy_4_constants $8..11 = colorGreen 49. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 50. copy_4_slots_unmasked [main].result = $0..3 51. load_src src.rgba = [main].result