1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_3_slots_unmasked B = 0 4. copy_constant $0 = 0xFFFFFFFF 5. copy_slot_unmasked B(0) = $0 6. copy_constant $0 = 0xFFFFFFFF 7. copy_slot_unmasked B(1) = $0 8. copy_constant $0 = 0xFFFFFFFF 9. copy_slot_unmasked B(2) = $0 10. zero_3_slots_unmasked F = 0 11. copy_constant $0 = 0x3F9D70A4 (1.23) 12. copy_slot_unmasked F(0) = $0 13. zero_slot_unmasked $0 = 0 14. copy_slot_unmasked F(1) = $0 15. copy_constant $0 = 0x3F800000 (1.0) 16. copy_slot_unmasked F(2) = $0 17. zero_3_slots_unmasked I = 0 18. copy_constant $0 = 0x00000001 (1.401298e-45) 19. copy_slot_unmasked I(0) = $0 20. copy_constant $0 = 0x00000001 (1.401298e-45) 21. copy_slot_unmasked I(1) = $0 22. copy_constant $0 = 0x00000001 (1.401298e-45) 23. copy_slot_unmasked I(2) = $0 24. copy_2_slots_unmasked $0..1 = F(0..1) 25. mul_float $0 *= $1 26. copy_slot_unmasked $1 = F(2) 27. mul_float $0 *= $1 28. copy_2_slots_unmasked $1..2 = B(0..1) 29. bitwise_and_int $1 &= $2 30. copy_slot_unmasked $2 = B(2) 31. bitwise_and_int $1 &= $2 32. copy_constant $2 = 0x3F800000 (1.0) 33. bitwise_and_int $1 &= $2 34. zero_slot_unmasked $2 = 0 35. copy_2_slots_unmasked $3..4 = I(0..1) 36. mul_int $3 *= $4 37. copy_slot_unmasked $4 = I(2) 38. mul_int $3 *= $4 39. cast_to_float_from_int $3 = IntToFloat($3) 40. copy_4_slots_unmasked [main].result = $0..3 41. load_src src.rgba = [main].result