1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_slot_unmasked h = 0 4. copy_constant $0 = colorWhite(0) 5. copy_slot_unmasked v = $0 6. copy_slot_unmasked h = $0 7. label label 0x00000000 8. zero_2_slots_unmasked h2 = 0 9. copy_constant $0 = colorWhite(1) 10. copy_slot_unmasked $1 = $0 11. copy_2_slots_unmasked v₁ = $0..1 12. copy_2_slots_unmasked h2 = $0..1 13. label label 0x00000001 14. zero_3_slots_unmasked h3 = 0 15. copy_constant $0 = colorWhite(2) 16. swizzle_3 $0..2 = ($0..2).xxx 17. copy_3_slots_unmasked v₂ = $0..2 18. copy_3_slots_unmasked h3 = $0..2 19. label label 0x00000002 20. zero_4_slots_unmasked h4 = 0 21. copy_constant $0 = colorWhite(3) 22. swizzle_4 $0..3 = ($0..3).xxxx 23. copy_4_slots_unmasked v₃ = $0..3 24. copy_4_slots_unmasked h4 = $0..3 25. label label 0x00000003 26. copy_constant $0 = colorWhite(0) 27. copy_slot_unmasked v = $0 28. copy_slot_unmasked h3(1) = $0 29. label label 0x00000004 30. copy_constant $0 = colorWhite(1) 31. copy_slot_unmasked $1 = $0 32. copy_2_slots_unmasked v₁ = $0..1 33. swizzle_copy_2_slots_masked (h3).xz = Mask($0..1) 34. label label 0x00000005 35. copy_constant $0 = colorWhite(3) 36. swizzle_4 $0..3 = ($0..3).xxxx 37. copy_4_slots_unmasked v₃ = $0..3 38. swizzle_copy_4_slots_masked (h4).zwxy = Mask($0..3) 39. label label 0x00000006 40. zero_4_slots_unmasked h2x2 = 0 41. zero_slot_unmasked $0 = 0 42. copy_constant $1 = colorWhite(0) 43. swizzle_4 $0..3 = ($0..3).yxxy 44. copy_4_slots_unmasked v₄ = $0..3 45. copy_4_slots_unmasked h2x2 = $0..3 46. label label 0x00000007 47. zero_4_slots_unmasked h3x3(0..3) = 0 48. zero_4_slots_unmasked h3x3(4..7) = 0 49. zero_slot_unmasked h3x3(8) = 0 50. zero_slot_unmasked $0 = 0 51. copy_constant $1 = colorWhite(1) 52. shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1] 53. copy_4_slots_unmasked v₅(0..3) = $0..3 54. copy_4_slots_unmasked v₅(4..7) = $4..7 55. copy_slot_unmasked v₅(8) = $8 56. copy_4_slots_unmasked h3x3(0..3) = $0..3 57. copy_4_slots_unmasked h3x3(4..7) = $4..7 58. copy_slot_unmasked h3x3(8) = $8 59. label label 0x00000008 60. zero_4_slots_unmasked h4x4(0..3) = 0 61. zero_4_slots_unmasked h4x4(4..7) = 0 62. zero_4_slots_unmasked h4x4(8..11) = 0 63. zero_4_slots_unmasked h4x4(12..15) = 0 64. zero_slot_unmasked $0 = 0 65. copy_constant $1 = colorWhite(2) 66. shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] 67. copy_4_slots_unmasked v₆(0..3) = $0..3 68. copy_4_slots_unmasked v₆(4..7) = $4..7 69. copy_4_slots_unmasked v₆(8..11) = $8..11 70. copy_4_slots_unmasked v₆(12..15) = $12..15 71. copy_4_slots_unmasked h4x4(0..3) = $0..3 72. copy_4_slots_unmasked h4x4(4..7) = $4..7 73. copy_4_slots_unmasked h4x4(8..11) = $8..11 74. copy_4_slots_unmasked h4x4(12..15) = $12..15 75. label label 0x00000009 76. copy_constant $0 = colorWhite(2) 77. swizzle_3 $0..2 = ($0..2).xxx 78. copy_3_slots_unmasked v₂ = $0..2 79. copy_3_slots_unmasked h3x3(3..5) = $0..2 80. label label 0x0000000A 81. copy_constant $0 = colorWhite(0) 82. copy_slot_unmasked v = $0 83. copy_slot_unmasked h4x4(15) = $0 84. label label 0x0000000B 85. copy_constant $0 = colorWhite(0) 86. copy_slot_unmasked v = $0 87. copy_slot_unmasked h2x2(0) = $0 88. label label 0x0000000C 89. zero_slot_unmasked i = 0 90. copy_constant $0 = colorWhite(0) 91. cast_to_int_from_float $0 = FloatToInt($0) 92. copy_slot_unmasked v₇ = $0 93. copy_slot_unmasked i = $0 94. label label 0x0000000D 95. zero_2_slots_unmasked i2 = 0 96. copy_constant $0 = colorWhite(1) 97. cast_to_int_from_float $0 = FloatToInt($0) 98. copy_slot_unmasked $1 = $0 99. copy_2_slots_unmasked v₈ = $0..1 100. copy_2_slots_unmasked i2 = $0..1 101. label label 0x0000000E 102. zero_3_slots_unmasked i3 = 0 103. copy_constant $0 = colorWhite(2) 104. cast_to_int_from_float $0 = FloatToInt($0) 105. swizzle_3 $0..2 = ($0..2).xxx 106. copy_3_slots_unmasked v₉ = $0..2 107. copy_3_slots_unmasked i3 = $0..2 108. label label 0x0000000F 109. zero_4_slots_unmasked i4 = 0 110. copy_constant $0 = colorWhite(3) 111. cast_to_int_from_float $0 = FloatToInt($0) 112. swizzle_4 $0..3 = ($0..3).xxxx 113. copy_4_slots_unmasked v₁₀ = $0..3 114. copy_4_slots_unmasked i4 = $0..3 115. label label 0x00000010 116. copy_constant $0 = colorWhite(2) 117. cast_to_int_from_float $0 = FloatToInt($0) 118. swizzle_3 $0..2 = ($0..2).xxx 119. copy_3_slots_unmasked v₉ = $0..2 120. copy_3_slots_unmasked i4(0..2) = $0..2 121. label label 0x00000011 122. copy_constant $0 = colorWhite(0) 123. cast_to_int_from_float $0 = FloatToInt($0) 124. copy_slot_unmasked v₇ = $0 125. copy_slot_unmasked i2(1) = $0 126. label label 0x00000012 127. zero_slot_unmasked f = 0 128. copy_constant $0 = colorWhite(0) 129. copy_slot_unmasked v₁₁ = $0 130. copy_slot_unmasked f = $0 131. label label 0x00000013 132. zero_2_slots_unmasked f2 = 0 133. copy_constant $0 = colorWhite(1) 134. copy_slot_unmasked $1 = $0 135. copy_2_slots_unmasked v₁₂ = $0..1 136. copy_2_slots_unmasked f2 = $0..1 137. label label 0x00000014 138. zero_3_slots_unmasked f3 = 0 139. copy_constant $0 = colorWhite(2) 140. swizzle_3 $0..2 = ($0..2).xxx 141. copy_3_slots_unmasked v₁₃ = $0..2 142. copy_3_slots_unmasked f3 = $0..2 143. label label 0x00000015 144. zero_4_slots_unmasked f4 = 0 145. copy_constant $0 = colorWhite(3) 146. swizzle_4 $0..3 = ($0..3).xxxx 147. copy_4_slots_unmasked v₁₄ = $0..3 148. copy_4_slots_unmasked f4 = $0..3 149. label label 0x00000016 150. copy_constant $0 = colorWhite(1) 151. copy_slot_unmasked $1 = $0 152. copy_2_slots_unmasked v₁₂ = $0..1 153. copy_2_slots_unmasked f3(0..1) = $0..1 154. label label 0x00000017 155. copy_constant $0 = colorWhite(0) 156. copy_slot_unmasked v₁₁ = $0 157. copy_slot_unmasked f2(0) = $0 158. label label 0x00000018 159. zero_4_slots_unmasked f2x2 = 0 160. zero_slot_unmasked $0 = 0 161. copy_constant $1 = colorWhite(0) 162. swizzle_4 $0..3 = ($0..3).yxxy 163. copy_4_slots_unmasked v₁₅ = $0..3 164. copy_4_slots_unmasked f2x2 = $0..3 165. label label 0x00000019 166. zero_4_slots_unmasked f3x3(0..3) = 0 167. zero_4_slots_unmasked f3x3(4..7) = 0 168. zero_slot_unmasked f3x3(8) = 0 169. zero_slot_unmasked $0 = 0 170. copy_constant $1 = colorWhite(1) 171. shuffle $0..8 = ($0..8)[1 0 0 0 1 0 0 0 1] 172. copy_4_slots_unmasked v₁₆(0..3) = $0..3 173. copy_4_slots_unmasked v₁₆(4..7) = $4..7 174. copy_slot_unmasked v₁₆(8) = $8 175. copy_4_slots_unmasked f3x3(0..3) = $0..3 176. copy_4_slots_unmasked f3x3(4..7) = $4..7 177. copy_slot_unmasked f3x3(8) = $8 178. label label 0x0000001A 179. zero_4_slots_unmasked f4x4(0..3) = 0 180. zero_4_slots_unmasked f4x4(4..7) = 0 181. zero_4_slots_unmasked f4x4(8..11) = 0 182. zero_4_slots_unmasked f4x4(12..15) = 0 183. zero_slot_unmasked $0 = 0 184. copy_constant $1 = colorWhite(2) 185. shuffle $0..15 = ($0..15)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1] 186. copy_4_slots_unmasked v₁₇(0..3) = $0..3 187. copy_4_slots_unmasked v₁₇(4..7) = $4..7 188. copy_4_slots_unmasked v₁₇(8..11) = $8..11 189. copy_4_slots_unmasked v₁₇(12..15) = $12..15 190. copy_4_slots_unmasked f4x4(0..3) = $0..3 191. copy_4_slots_unmasked f4x4(4..7) = $4..7 192. copy_4_slots_unmasked f4x4(8..11) = $8..11 193. copy_4_slots_unmasked f4x4(12..15) = $12..15 194. label label 0x0000001B 195. copy_constant $0 = colorWhite(0) 196. copy_slot_unmasked v₁₁ = $0 197. copy_slot_unmasked f2x2(0) = $0 198. label label 0x0000001C 199. zero_slot_unmasked b = 0 200. copy_constant $0 = colorWhite(0) 201. zero_slot_unmasked $1 = 0 202. cmpne_float $0 = notEqual($0, $1) 203. copy_slot_unmasked v₁₈ = $0 204. copy_slot_unmasked b = $0 205. label label 0x0000001D 206. zero_2_slots_unmasked b2 = 0 207. copy_constant $0 = colorWhite(1) 208. zero_slot_unmasked $1 = 0 209. cmpne_float $0 = notEqual($0, $1) 210. copy_slot_unmasked $1 = $0 211. copy_2_slots_unmasked v₁₉ = $0..1 212. copy_2_slots_unmasked b2 = $0..1 213. label label 0x0000001E 214. zero_3_slots_unmasked b3 = 0 215. copy_constant $0 = colorWhite(2) 216. zero_slot_unmasked $1 = 0 217. cmpne_float $0 = notEqual($0, $1) 218. swizzle_3 $0..2 = ($0..2).xxx 219. copy_3_slots_unmasked v₂₀ = $0..2 220. copy_3_slots_unmasked b3 = $0..2 221. label label 0x0000001F 222. zero_4_slots_unmasked b4 = 0 223. copy_constant $0 = colorWhite(3) 224. zero_slot_unmasked $1 = 0 225. cmpne_float $0 = notEqual($0, $1) 226. swizzle_4 $0..3 = ($0..3).xxxx 227. copy_4_slots_unmasked v₂₁ = $0..3 228. copy_4_slots_unmasked b4 = $0..3 229. label label 0x00000020 230. copy_constant $0 = colorWhite(1) 231. zero_slot_unmasked $1 = 0 232. cmpne_float $0 = notEqual($0, $1) 233. copy_slot_unmasked $1 = $0 234. copy_2_slots_unmasked v₁₉ = $0..1 235. swizzle_copy_2_slots_masked (b4).xw = Mask($0..1) 236. label label 0x00000021 237. copy_constant $0 = colorWhite(0) 238. zero_slot_unmasked $1 = 0 239. cmpne_float $0 = notEqual($0, $1) 240. copy_slot_unmasked v₁₈ = $0 241. copy_slot_unmasked b3(2) = $0 242. label label 0x00000022 243. copy_constant ok = 0xFFFFFFFF 244. copy_slot_unmasked $0 = ok 245. copy_constant $1 = 0x3F800000 (1.0) 246. copy_slot_unmasked $2 = h 247. copy_slot_unmasked $3 = h2(0) 248. mul_float $2 *= $3 249. copy_slot_unmasked $3 = h3(0) 250. mul_float $2 *= $3 251. copy_slot_unmasked $3 = h4(0) 252. mul_float $2 *= $3 253. copy_slot_unmasked $3 = h2x2(0) 254. mul_float $2 *= $3 255. copy_slot_unmasked $3 = h3x3(0) 256. mul_float $2 *= $3 257. copy_slot_unmasked $3 = h4x4(0) 258. mul_float $2 *= $3 259. cmpeq_float $1 = equal($1, $2) 260. bitwise_and_int $0 &= $1 261. copy_slot_unmasked ok = $0 262. copy_constant $1 = 0x3F800000 (1.0) 263. copy_slot_unmasked $2 = f 264. copy_slot_unmasked $3 = f2(0) 265. mul_float $2 *= $3 266. copy_slot_unmasked $3 = f3(0) 267. mul_float $2 *= $3 268. copy_slot_unmasked $3 = f4(0) 269. mul_float $2 *= $3 270. copy_slot_unmasked $3 = f2x2(0) 271. mul_float $2 *= $3 272. copy_slot_unmasked $3 = f3x3(0) 273. mul_float $2 *= $3 274. copy_slot_unmasked $3 = f4x4(0) 275. mul_float $2 *= $3 276. cmpeq_float $1 = equal($1, $2) 277. bitwise_and_int $0 &= $1 278. copy_slot_unmasked ok = $0 279. copy_constant $1 = 0x00000001 (1.401298e-45) 280. copy_slot_unmasked $2 = i 281. copy_slot_unmasked $3 = i2(0) 282. mul_int $2 *= $3 283. copy_slot_unmasked $3 = i3(0) 284. mul_int $2 *= $3 285. copy_slot_unmasked $3 = i4(0) 286. mul_int $2 *= $3 287. cmpeq_int $1 = equal($1, $2) 288. bitwise_and_int $0 &= $1 289. copy_slot_unmasked ok = $0 290. copy_slot_unmasked $1 = b 291. copy_slot_unmasked $2 = b2(0) 292. bitwise_and_int $1 &= $2 293. copy_slot_unmasked $2 = b3(0) 294. bitwise_and_int $1 &= $2 295. copy_slot_unmasked $2 = b4(0) 296. bitwise_and_int $1 &= $2 297. bitwise_and_int $0 &= $1 298. copy_slot_unmasked ok = $0 299. swizzle_4 $0..3 = ($0..3).xxxx 300. copy_4_constants $4..7 = colorRed 301. copy_4_constants $8..11 = colorGreen 302. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 303. copy_4_slots_unmasked [main].result = $0..3 304. load_src src.rgba = [main].result