cbuffer _UniformBuffer : register(b0, space0) { float4 _12_colorGreen : packoffset(c0); float4 _12_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; int out_param_func2_ih(out float _36) { _36 = _12_colorRed.x; return int(_12_colorRed.x); } void out_param_func1_vh(out float _27) { _27 = _12_colorGreen.y; } float4 main(float2 _44) { float testArray[2] = { 0.0f, 0.0f }; float _51 = 0.0f; int _52 = out_param_func2_ih(_51); testArray[0] = _51; float _56 = testArray[_52]; out_param_func1_vh(_56); testArray[_52] = _56; bool _69 = false; if (testArray[0] == 1.0f) { _69 = testArray[1] == 1.0f; } else { _69 = false; } float4 _70 = 0.0f.xxxx; if (_69) { _70 = _12_colorGreen; } else { _70 = _12_colorRed; } return _70; } void frag_main() { float2 _22 = 0.0f.xx; sk_FragColor = main(_22); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }