struct FSIn { @builtin(front_facing) sk_Clockwise: bool, @builtin(position) sk_FragCoord: vec4, }; struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _outParamHelper_1_out_param_func2_ih(testArray: ptr>) -> i32 { var _var0: f32; var _return: i32 = out_param_func2_ih(&_var0); (*testArray)[0] = _var0; return _return; } fn _outParamHelper_2_out_param_func2_ih(testArray: ptr>) -> i32 { var _var0: f32; var _return: i32 = out_param_func2_ih(&_var0); (*testArray)[0] = _var0; return _return; } fn _outParamHelper_0_out_param_func1_vh(testArray: ptr>) { var _var0: f32 = (*testArray)[_outParamHelper_1_out_param_func2_ih(&(*testArray))]; out_param_func1_vh(&_var0); (*testArray)[_outParamHelper_2_out_param_func2_ih(&(*testArray))] = _var0; } fn out_param_func1_vh(v: ptr) { (*v) = _globalUniforms.colorGreen.y; } fn out_param_func2_ih(v: ptr) -> i32 { (*v) = _globalUniforms.colorRed.x; return i32((*v)); } fn main(c: vec2) -> vec4 { var testArray: array; _outParamHelper_0_out_param_func1_vh(&testArray); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(testArray[0] == 1.0 && testArray[1] == 1.0)); } @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); return _stageOut; }