cbuffer _UniformBuffer : register(b0, space0) { float4 _12_colorGreen : packoffset(c0); float4 _12_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float2 tricky_h2hhh2h(float _27, float _28, inout float2 _29, float _30) { _29 = _29.yx; return float2(_27 + _28, _30); } void func_vh4(inout float4 _41) { float _45 = 1.0f; float _47 = 2.0f; float2 _50 = _41.xz; float _52 = 5.0f; float2 _53 = tricky_h2hhh2h(_45, _47, _50, _52); _41 = float4(_50.x, _41.y, _50.y, _41.w); float2 t = _53; _41 = float4(_41.x, _53.x, _41.z, _53.y); } float4 main(float2 _60) { float4 result = float4(0.0f, 1.0f, 2.0f, 3.0f); float4 _65 = float4(0.0f, 1.0f, 2.0f, 3.0f); func_vh4(_65); result = _65; float4 _72 = 0.0f.xxxx; if (all(bool4(_65.x == float4(2.0f, 3.0f, 0.0f, 5.0f).x, _65.y == float4(2.0f, 3.0f, 0.0f, 5.0f).y, _65.z == float4(2.0f, 3.0f, 0.0f, 5.0f).z, _65.w == float4(2.0f, 3.0f, 0.0f, 5.0f).w))) { _72 = _12_colorGreen; } else { _72 = _12_colorRed; } return _72; } void frag_main() { float2 _22 = 0.0f.xx; sk_FragColor = main(_22); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }