1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_slot_unmasked result(0) = 0 4. copy_constant result(1) = 0x3F800000 (1.0) 5. copy_constant result(2) = 0x40000000 (2.0) 6. copy_constant result(3) = 0x40400000 (3.0) 7. copy_4_slots_unmasked color = result 8. copy_constant x = 0x3F800000 (1.0) 9. copy_constant y = 0x40000000 (2.0) 10. copy_4_slots_unmasked $0..3 = color 11. swizzle_1 $1 = ($1..2).y 12. copy_2_slots_unmasked color₁ = $0..1 13. copy_constant z = 0x40A00000 (5.0) 14. copy_2_slots_unmasked $0..1 = color₁ 15. swizzle_2 $0..1 = ($0..1).yx 16. copy_2_slots_unmasked color₁ = $0..1 17. copy_2_slots_unmasked $0..1 = x, y 18. add_float $0 += $1 19. copy_slot_unmasked [tricky].result(1) = z 20. copy_slot_unmasked [tricky].result(0) = $0 21. copy_2_slots_unmasked $0..1 = color₁ 22. swizzle_copy_2_slots_masked (color(0..2)).xz = Mask($0..1) 23. copy_2_slots_unmasked $0..1 = [tricky].result 24. label label 0x00000001 25. copy_2_slots_unmasked t = $0..1 26. swizzle_copy_2_slots_masked (color).yw = Mask($0..1) 27. copy_4_slots_unmasked $0..3 = color 28. copy_4_slots_unmasked result = $0..3 29. label label 0x00000000 30. copy_4_slots_unmasked $0..3 = result 31. copy_constant $4 = 0x40000000 (2.0) 32. copy_constant $5 = 0x40400000 (3.0) 33. zero_slot_unmasked $6 = 0 34. copy_constant $7 = 0x40A00000 (5.0) 35. cmpeq_4_floats $0..3 = equal($0..3, $4..7) 36. bitwise_and_2_ints $0..1 &= $2..3 37. bitwise_and_int $0 &= $1 38. swizzle_4 $0..3 = ($0..3).xxxx 39. copy_4_constants $4..7 = colorRed 40. copy_4_constants $8..11 = colorGreen 41. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 42. copy_4_slots_unmasked [main].result = $0..3 43. load_src src.rgba = [main].result