cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float result = 0.0f; float2x2 a = float2x2(float3(1.0f, 0.0f, 0.0f).xy, float3(0.0f, 1.0f, 0.0f).xy); float _46 = 0.0f + a[0].x; result = _46; float2x2 b = float2x2(float4(1.0f, 0.0f, 0.0f, 0.0f).xy, float4(0.0f, 1.0f, 0.0f, 0.0f).xy); float _60 = _46 + b[0].x; result = _60; float3x3 c = float3x3(float4(1.0f, 0.0f, 0.0f, 0.0f).xyz, float4(0.0f, 1.0f, 0.0f, 0.0f).xyz, float4(0.0f, 0.0f, 1.0f, 0.0f).xyz); float _71 = _60 + c[0].x; result = _71; float3x3 d = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)); float _79 = _71 + d[0].x; result = _79; float4x4 e = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f)); float _86 = _79 + e[0].x; result = _86; float2x2 f = float2x2(float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.xy, float4(0.0f, 1.0f, 0.0f, 0.0f).xyz.xy); float _98 = _86 + f[0].x; result = _98; float4 _101 = 0.0f.xxxx; if (_98 == 6.0f) { _101 = _10_colorGreen; } else { _101 = _10_colorRed; } return _101; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }