1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_slot_unmasked result = 0 4. zero_slot_unmasked $0 = 0 5. copy_constant $1 = 0x3F800000 (1.0) 6. shuffle $0..5 = ($0..5)[1 0 0 0 1 0] 7. zero_slot_unmasked $6 = 0 8. copy_constant $7 = 0x3F800000 (1.0) 9. swizzle_3 $6..8 = ($6..8).xxy 10. copy_4_slots_unmasked g(0..3) = $0..3 11. copy_4_slots_unmasked g(4..7) = $4..7 12. copy_slot_unmasked g(8) = $8 13. copy_2_slots_unmasked $0..1 = result, g(0) 14. add_float $0 += $1 15. copy_slot_unmasked result = $0 16. zero_slot_unmasked $0 = 0 17. copy_constant $1 = 0x3F800000 (1.0) 18. shuffle $0..5 = ($0..5)[1 0 0 1 0 0] 19. zero_slot_unmasked $6 = 0 20. copy_constant $7 = 0x3F800000 (1.0) 21. shuffle $2..8 = ($2..8)[4 0 1 4 2 3 5] 22. copy_4_slots_unmasked h(0..3) = $0..3 23. copy_4_slots_unmasked h(4..7) = $4..7 24. copy_slot_unmasked h(8) = $8 25. copy_slot_unmasked $0 = result 26. copy_slot_unmasked $1 = h(0) 27. add_float $0 += $1 28. copy_slot_unmasked result = $0 29. zero_slot_unmasked $0 = 0 30. copy_constant $1 = 0x3F800000 (1.0) 31. shuffle $0..7 = ($0..7)[1 0 0 1 0 0 0 0] 32. zero_slot_unmasked $8 = 0 33. copy_constant $9 = 0x3F800000 (1.0) 34. shuffle $2..11 = ($2..11)[6 0 1 6 2 3 7 4 5 6] 35. zero_slot_unmasked $12 = 0 36. copy_constant $13 = 0x3F800000 (1.0) 37. shuffle $3..15 = ($3..15)[9 0 1 2 9 3 4 5 9 6 7 8 10] 38. copy_4_slots_unmasked i(0..3) = $0..3 39. copy_4_slots_unmasked i(4..7) = $4..7 40. copy_4_slots_unmasked i(8..11) = $8..11 41. copy_4_slots_unmasked i(12..15) = $12..15 42. copy_slot_unmasked $0 = result 43. copy_slot_unmasked $1 = i(0) 44. add_float $0 += $1 45. copy_slot_unmasked result = $0 46. zero_slot_unmasked $0 = 0 47. copy_constant $1 = 0x3F800000 (1.0) 48. shuffle $0..7 = ($0..7)[1 0 0 0 0 1 0 0] 49. zero_slot_unmasked $8 = 0 50. copy_constant $9 = 0x3F800000 (1.0) 51. swizzle_4 $8..11 = ($8..11).xxyx 52. zero_slot_unmasked $12 = 0 53. copy_constant $13 = 0x3F800000 (1.0) 54. swizzle_4 $12..15 = ($12..15).xxxy 55. copy_4_slots_unmasked j(0..3) = $0..3 56. copy_4_slots_unmasked j(4..7) = $4..7 57. copy_4_slots_unmasked j(8..11) = $8..11 58. copy_4_slots_unmasked j(12..15) = $12..15 59. copy_slot_unmasked $0 = result 60. copy_slot_unmasked $1 = j(0) 61. add_float $0 += $1 62. copy_slot_unmasked result = $0 63. zero_slot_unmasked $0 = 0 64. copy_constant $1 = 0x3F800000 (1.0) 65. shuffle $0..7 = ($0..7)[1 0 0 1 0 0 0 0] 66. zero_slot_unmasked $8 = 0 67. shuffle $2..7 = ($2..7)[6 6 0 1 6 6] 68. copy_4_slots_unmasked k(0..3) = $0..3 69. copy_4_slots_unmasked k(4..7) = $4..7 70. copy_slot_unmasked $0 = result 71. copy_slot_unmasked $1 = k(0) 72. add_float $0 += $1 73. copy_slot_unmasked result = $0 74. zero_slot_unmasked $0 = 0 75. copy_constant $1 = 0x3F800000 (1.0) 76. shuffle $0..7 = ($0..7)[1 0 0 0 0 1 0 0] 77. zero_slot_unmasked $8 = 0 78. shuffle $2..7 = ($2..7)[2 3 6 6 6 6] 79. copy_4_slots_unmasked l(0..3) = $0..3 80. copy_4_slots_unmasked l(4..7) = $4..7 81. copy_slot_unmasked $0 = result 82. copy_slot_unmasked $1 = l(0) 83. add_float $0 += $1 84. copy_slot_unmasked result = $0 85. copy_constant $1 = 0x40C00000 (6.0) 86. cmpeq_float $0 = equal($0, $1) 87. swizzle_4 $0..3 = ($0..3).xxxx 88. copy_4_constants $4..7 = colorRed 89. copy_4_constants $8..11 = colorGreen 90. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 91. copy_4_slots_unmasked [main].result = $0..3 92. load_src src.rgba = [main].result