cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float f = _10_colorGreen.y; int _39 = int(_10_colorGreen.y); int i = _39; bool _45 = _10_colorGreen.y != 0.0f; bool b = _45; float f1 = _10_colorGreen.y; float _48 = float(_39); float f2 = _48; float _50 = float(_45); float f3 = _50; int _53 = int(_10_colorGreen.y); int i1 = _53; int i2 = _39; int _56 = int(_45); int i3 = _56; bool _59 = _10_colorGreen.y != 0.0f; bool b1 = _59; bool _61 = _39 != 0; bool b2 = _61; bool b3 = _45; float4 _79 = 0.0f.xxxx; if (((((((((_10_colorGreen.y + _48) + _50) + float(_53)) + float(_39)) + float(_56)) + float(_59)) + float(_61)) + float(_45)) == 9.0f) { _79 = _10_colorGreen; } else { _79 = _10_colorRed; } return _79; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }