cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float f = _10_colorGreen.y; int _39 = int(_10_colorGreen.y); int i = _39; uint _46 = uint(_10_colorGreen.y); uint u = _46; bool _52 = _10_colorGreen.y != 0.0f; bool b = _52; float f1 = _10_colorGreen.y; float _55 = float(_39); float f2 = _55; float _57 = float(_46); float f3 = _57; float _59 = float(_52); float f4 = _59; int _62 = int(_10_colorGreen.y); int i1 = _62; int i2 = _39; int _65 = int(_46); int i3 = _65; int _67 = int(_52); int i4 = _67; uint _70 = uint(_10_colorGreen.y); uint u1 = _70; uint _72 = uint(_39); uint u2 = _72; uint u3 = _46; uint _75 = uint(_52); uint u4 = _75; bool _79 = _10_colorGreen.y != 0.0f; bool b1 = _79; bool _81 = _39 != 0; bool b2 = _81; bool _83 = _46 != 0u; bool b3 = _83; bool b4 = _52; float4 _114 = 0.0f.xxxx; if ((((((((((((((((_10_colorGreen.y + _55) + _57) + _59) + float(_62)) + float(_39)) + float(_65)) + float(_67)) + float(_70)) + float(_72)) + float(_46)) + float(_75)) + float(_79)) + float(_81)) + float(_83)) + float(_52)) == 16.0f) { _114 = _10_colorGreen; } else { _114 = _10_colorRed; } return _114; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }