struct S { int x; int y; row_major float2x2 m; float a[5]; }; cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float _10_testArray[5] : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float _36[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; float array[5] = _36; S _46 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _36 }; S s1 = _46; S _51 = { 1, 2, float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), _10_testArray }; S s2 = _51; S _56 = { 1, 2, float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), _36 }; S s3 = _56; bool _96 = false; if (((5.0f == _10_testArray[4]) && ((4.0f == _10_testArray[3]) && ((3.0f == _10_testArray[2]) && ((2.0f == _10_testArray[1]) && (1.0f == _10_testArray[0]))))) && ((all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y))) && (true && true))) { _96 = (false || (false || (false || (false || false)))) || ((any(bool2(float2(1.0f, 0.0f).x != float2(2.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(2.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 2.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 2.0f).y))) || (false || false)); } else { _96 = false; } float4 _97 = 0.0f.xxxx; if (_96) { _97 = _10_colorGreen; } else { _97 = _10_colorRed; } return _97; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }