out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 color; color = colorGreen * 0.5; color.w = 2.0; color.y *= 4.0; color.yzw *= vec3(0.5); color.zywx += vec4(0.25, 0.0, 0.0, 0.75); color.x += color.w <= 1.0 ? color.z : 0.0; return color == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; }