cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 color = _10_colorGreen * 0.5f; color.w = 2.0f; color.y *= 4.0f; float3 _48 = color.yzw * 0.5f.xxx; color = float4(color.x, _48.x, _48.y, _48.z); float4 _51 = color; float4 _56 = _51.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); float4 _57 = color; float4 _58 = float4(_56.w, _56.y, _56.x, _56.z); color = _58; float _64 = 0.0f; if (_58.w <= 1.0f) { _64 = _58.z; } else { _64 = 0.0f; } color.x += _64; float4 _76 = 0.0f.xxxx; if (all(bool4(color.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, color.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, color.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, color.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w))) { _76 = _10_colorGreen; } else { _76 = _10_colorRed; } return _76; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }