#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 color; color = float4(_uniforms.colorGreen) * 0.5; color.w = 2.0; color.y = color.y * 4.0; color.yzw = color.yzw * float3(0.5); color.zywx = color.zywx + float4(0.25, 0.0, 0.0, 0.75); color.x = color.x + (color.w <= 1.0 ? color.z : 0.0); _out.sk_FragColor = all(color == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }