1. store_src_rg v0..1 = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_4_slots_unmasked color = 0 4. copy_4_constants $0..3 = colorGreen 5. copy_constant $4 = 0x3F000000 (0.5) 6. swizzle_4 $4..7 = ($4..7).xxxx 7. mul_4_floats $0..3 *= $4..7 8. copy_4_slots_unmasked color = $0..3 9. copy_constant $0 = 0x40000000 (2.0) 10. copy_slot_unmasked color(3) = $0 11. copy_slot_unmasked $0 = color(1) 12. copy_constant $1 = 0x40800000 (4.0) 13. mul_float $0 *= $1 14. copy_slot_unmasked color(1) = $0 15. copy_3_slots_unmasked $0..2 = color(1..3) 16. copy_constant $3 = 0x3F000000 (0.5) 17. swizzle_3 $3..5 = ($3..5).xxx 18. mul_3_floats $0..2 *= $3..5 19. copy_3_slots_unmasked color(1..3) = $0..2 20. copy_4_slots_unmasked $0..3 = color 21. swizzle_4 $0..3 = ($0..3).zywx 22. copy_constant $4 = 0x3E800000 (0.25) 23. zero_2_slots_unmasked $5..6 = 0 24. copy_constant $7 = 0x3F400000 (0.75) 25. add_4_floats $0..3 += $4..7 26. swizzle_copy_4_slots_masked (color).zywx = Mask($0..3) 27. copy_slot_unmasked $0 = color(0) 28. copy_slot_unmasked $1 = color(3) 29. copy_constant $2 = 0x3F800000 (1.0) 30. cmple_float $1 = lessThanEqual($1, $2) 31. zero_slot_unmasked $2 = 0 32. copy_slot_unmasked $3 = color(2) 33. mix_int $1 = mix($2, $3, $1) 34. add_float $0 += $1 35. copy_slot_unmasked color(0) = $0 36. copy_4_slots_unmasked $0..3 = color 37. copy_constant $4 = 0x3F800000 (1.0) 38. copy_constant $5 = 0x3F800000 (1.0) 39. copy_constant $6 = 0x3E800000 (0.25) 40. copy_constant $7 = 0x3F800000 (1.0) 41. cmpeq_4_floats $0..3 = equal($0..3, $4..7) 42. bitwise_and_2_ints $0..1 &= $2..3 43. bitwise_and_int $0 &= $1 44. swizzle_4 $0..3 = ($0..3).xxxx 45. copy_4_constants $4..7 = colorRed 46. copy_4_constants $8..11 = colorGreen 47. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 48. copy_4_slots_unmasked [main].result = $0..3 49. load_src src.rgba = [main].result