cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { bool4 _36 = (_10_colorGreen.y != 0.0f).xxxx; bool4 v = _36; bool _38 = _36.x; bool4 result = bool4(_38, true, true, true); result = bool4(_36.xy, false, true); result = bool4(_38, true, true, false); bool _48 = _36.y; result = bool4(false, _48, true, true); result = bool4(_36.xyz, true); result = bool4(_36.xy, true, true); bool _60 = _36.z; bool4 _61 = bool4(_38, false, _60, true); result = _61; result = bool4(_38, true, false, false); result = bool4(true, _36.yz, false); result = bool4(false, _48, true, false); result = bool4(true, true, _60, false); result = _36; result = bool4(_36.xyz, true); bool _77 = _36.w; result = bool4(_36.xy, false, _77); result = bool4(_36.xy, true, false); result = bool4(_38, true, _36.zw); result = _61; result = bool4(_38, true, true, _77); result = bool4(_38, true, false, true); result = bool4(true, _36.yzw); result = bool4(false, _36.yz, true); result = bool4(false, _48, true, _77); result = bool4(true, _48, true, true); result = bool4(false, false, _36.zw); result = bool4(false, false, _60, true); bool4 _105 = bool4(false, true, true, _77); result = _105; float4 _107 = 0.0f.xxxx; if (any(_105)) { _107 = _10_colorGreen; } else { _107 = _10_colorRed; } return _107; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }