cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _10_testInputs; float _RESERVED_IDENTIFIER_FIXUP_1_x = _10_testInputs.x; float _RESERVED_IDENTIFIER_FIXUP_2_y = _10_testInputs.y; float _RESERVED_IDENTIFIER_FIXUP_3_z = _10_testInputs.z; float _RESERVED_IDENTIFIER_FIXUP_4_w = _10_testInputs.w; float4 _43 = float4(_10_testInputs); float4 a = _43; float _RESERVED_IDENTIFIER_FIXUP_9_x = _10_testInputs.x; float _RESERVED_IDENTIFIER_FIXUP_10_y = _10_testInputs.y; float _RESERVED_IDENTIFIER_FIXUP_11_z = _10_testInputs.z; float _RESERVED_IDENTIFIER_FIXUP_12_w = _10_testInputs.w; float4 _61 = float4(_10_testInputs.x, _10_testInputs.y, _10_testInputs.z, _10_testInputs.w); float4 b = _61; float4 c = float4(0.0f, 1.0f, 2.0f, 3.0f); bool _79 = false; if (all(bool4(_43.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _43.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _43.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _43.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w))) { _79 = all(bool4(_61.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _61.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _61.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _61.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)); } else { _79 = false; } bool _83 = false; if (_79) { _83 = true; } else { _83 = false; } float4 _84 = 0.0f.xxxx; if (_83) { _84 = _10_colorGreen; } else { _84 = _10_colorRed; } return _84; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }