1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_4_constants $0..3 = testInputs 4. copy_4_slots_unmasked _0_v = $0..3 5. copy_4_slots_unmasked _1_x, _2_y, _3_z, _4_w = _0_v 6. copy_4_slots_unmasked a = _1_x, _2_y, _3_z, _4_w 7. copy_constant $0 = testInputs(0) 8. copy_slot_unmasked _9_x = $0 9. copy_constant $0 = testInputs(1) 10. copy_slot_unmasked _10_y = $0 11. copy_constant $0 = testInputs(2) 12. copy_slot_unmasked _11_z = $0 13. copy_constant $0 = testInputs(3) 14. copy_slot_unmasked _12_w = $0 15. copy_4_slots_unmasked b = _9_x, _10_y, _11_z, _12_w 16. zero_slot_unmasked c(0) = 0 17. copy_constant c(1) = 0x3F800000 (1.0) 18. copy_constant c(2) = 0x40000000 (2.0) 19. copy_constant c(3) = 0x40400000 (3.0) 20. copy_4_slots_unmasked $0..3 = a 21. copy_constant $4 = 0xBFA00000 (-1.25) 22. zero_slot_unmasked $5 = 0 23. copy_constant $6 = 0x3F400000 (0.75) 24. copy_constant $7 = 0x40100000 (2.25) 25. cmpeq_4_floats $0..3 = equal($0..3, $4..7) 26. bitwise_and_2_ints $0..1 &= $2..3 27. bitwise_and_int $0 &= $1 28. copy_4_slots_unmasked $1..4 = b 29. copy_constant $5 = 0xBFA00000 (-1.25) 30. zero_slot_unmasked $6 = 0 31. copy_constant $7 = 0x3F400000 (0.75) 32. copy_constant $8 = 0x40100000 (2.25) 33. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 34. bitwise_and_2_ints $1..2 &= $3..4 35. bitwise_and_int $1 &= $2 36. bitwise_and_int $0 &= $1 37. copy_4_slots_unmasked $1..4 = c 38. zero_slot_unmasked $5 = 0 39. copy_constant $6 = 0x3F800000 (1.0) 40. copy_constant $7 = 0x40000000 (2.0) 41. copy_constant $8 = 0x40400000 (3.0) 42. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 43. bitwise_and_2_ints $1..2 &= $3..4 44. bitwise_and_int $1 &= $2 45. bitwise_and_int $0 &= $1 46. swizzle_4 $0..3 = ($0..3).xxxx 47. copy_4_constants $4..7 = colorRed 48. copy_4_constants $8..11 = colorGreen 49. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 50. copy_4_slots_unmasked [main].result = $0..3 51. load_src src.rgba = [main].result