cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorBlack : packoffset(c1); float4 _10_colorGreen : packoffset(c2); float4 _10_colorRed : packoffset(c3); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _10_testInputs; int4 _47 = int4(int(_10_colorBlack.x), int(_10_colorBlack.y), int(_10_colorBlack.z), int(_10_colorBlack.w)); int4 _RESERVED_IDENTIFIER_FIXUP_1_i = _47; float _51 = _10_testInputs[_47.x]; float _RESERVED_IDENTIFIER_FIXUP_2_x = _51; float _54 = _10_testInputs[_47.y]; float _RESERVED_IDENTIFIER_FIXUP_3_y = _54; float _57 = _10_testInputs[_47.z]; float _RESERVED_IDENTIFIER_FIXUP_4_z = _57; float _60 = _10_testInputs[_47.w]; float _RESERVED_IDENTIFIER_FIXUP_5_w = _60; float4 _61 = float4(_51, _54, _57, _60); float4 _67 = 0.0f.xxxx; if (all(bool4(_61.x == float4(-1.25f, -1.25f, -1.25f, 0.0f).x, _61.y == float4(-1.25f, -1.25f, -1.25f, 0.0f).y, _61.z == float4(-1.25f, -1.25f, -1.25f, 0.0f).z, _61.w == float4(-1.25f, -1.25f, -1.25f, 0.0f).w))) { _67 = _10_colorGreen; } else { _67 = _10_colorRed; } return _67; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }