cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 v = _10_testInputs; float4 _35 = float4(_10_testInputs.x, 1.0f, 1.0f, 1.0f); v = _35; float2 _36 = _35.xy; float _37 = _36.x; v = float4(_37, _36.y, 1.0f, 1.0f); v = float4(_37, 1.0f, 1.0f, 1.0f); v = float4(0.0f, 1.0f, 1.0f, 1.0f); float4 _47 = float4(float4(0.0f, 1.0f, 1.0f, 1.0f).xyz, 1.0f); v = _47; float2 _48 = _47.xy; float _49 = _48.x; v = float4(_49, _48.y, 1.0f, 1.0f); v = float4(_49, 0.0f, 1.0f, 1.0f); float4 _53 = float4(_49, 1.0f, 0.0f, 1.0f); v = _53; float2 _54 = _53.yz; float _55 = _54.x; v = float4(1.0f, _55, _54.y, 1.0f); v = float4(0.0f, _55, 1.0f, 1.0f); v = 1.0f.xxxx; float4 _64 = float4(1.0f.xxxx.xyz, 1.0f); v = _64; float4 _68 = float4(_64.xy, 0.0f, 1.0f); v = _68; float2 _69 = _68.xy; float _70 = _69.x; float4 _72 = float4(_70, _69.y, 1.0f, 0.0f); v = _72; float2 _73 = _72.zw; float _74 = _73.x; v = float4(_70, 1.0f, _74, _73.y); v = float4(_70, 0.0f, _74, 1.0f); v = float4(_70, 1.0f, 1.0f, 1.0f); float4 _79 = float4(_70, 1.0f, 0.0f, 1.0f); v = _79; float4 _84 = float4(1.0f, _79.yzw); v = _84; float2 _85 = _84.yz; float _86 = _85.x; v = float4(0.0f, _86, _85.y, 1.0f); v = float4(0.0f, _86, 1.0f, 1.0f); float4 _90 = float4(1.0f, _86, 1.0f, 1.0f); v = _90; float2 _91 = _90.zw; float _92 = _91.x; v = float4(0.0f, 0.0f, _92, _91.y); v = float4(0.0f, 0.0f, _92, 1.0f); v = float4(0.0f, 1.0f, 1.0f, 1.0f); float4 _97 = 0.0f.xxxx; if (true) { _97 = _10_colorGreen; } else { _97 = _10_colorRed; } return _97; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }