cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorRed : packoffset(c0); float4 _11_colorGreen : packoffset(c1); float4 _11_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float fn_hh4(float4 _26) { for (int x = 1; x <= 2; x++) { return _26.x; } } float4 main(float2 _45) { float4 v = _11_testInputs; float4 _56 = float4(0.0f, _11_testInputs.zyx); v = _56; float4 _60 = float4(0.0f, 0.0f, _56.xw); v = _60; float4 _65 = float4(1.0f, 1.0f, _60.wx); v = _65; float4 _69 = float4(_65.zy, 1.0f, 1.0f); v = _69; float4 _73 = float4(_69.xx, 1.0f, 1.0f); v = _73; float4 _74 = _73.wzwz; v = _74; float4 _75 = _74; float4 _80 = float3(fn_hh4(_75), 123.0f, 456.0f).yyzz; v = _80; float4 _81 = _80; float4 _84 = float3(fn_hh4(_81), 123.0f, 456.0f).yyzz; v = _84; float4 _85 = _84; float4 _87 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_85)); v = _87; float4 _88 = _87; float4 _90 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_88)); v = _90; float4 _91 = _90; float4 _94 = float3(fn_hh4(_91), 123.0f, 456.0f).yxxz; v = _94; float4 _95 = _94; v = float3(fn_hh4(_95), 123.0f, 456.0f).yxxz; v = float4(1.0f, 1.0f, 2.0f, 3.0f); v = float4(_11_colorRed.xyz, 1.0f); float4 _118 = float4(_11_colorRed.x, 1.0f, _11_colorRed.yz); v = _118; float4 _119 = v; float4 _120 = float4(_118.w, _118.z, _118.y, _118.x); v = _120; float2 _121 = _120.yz; float4 _122 = v; float4 _123 = float4(_121.x, _122.y, _122.z, _121.y); v = _123; float3 _127 = float3(_123.ww, 1.0f); float4 _128 = v; float4 _129 = float4(_127.z, _127.y, _127.x, _128.w); v = _129; float4 _134 = 0.0f.xxxx; if (all(bool4(_129.x == 1.0f.xxxx.x, _129.y == 1.0f.xxxx.y, _129.z == 1.0f.xxxx.z, _129.w == 1.0f.xxxx.w))) { _134 = _11_colorGreen; } else { _134 = _11_colorRed; } return _134; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }