cbuffer _UniformBuffer : register(b0, space0) { float _10_unknownInput : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { bool _33 = _10_unknownInput != 0.0f; bool b = _33; bool4 b4 = _33.xxxx; b4 = bool4(_33.xx, false, true); b4 = bool4(false, _33, true, false); bool4 _46 = bool4(false, _33, false, _33); b4 = _46; return float4(float(false), float(_46.y), float(_46.z), float(_46.w)); } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }