cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { bool ok = true; bool _41 = false; if (true) { _41 = (_10_colorGreen.y == 1.0f) ? true : false; } else { _41 = false; } ok = _41; bool _49 = false; if (_41) { _49 = (_10_colorGreen.x == 1.0f) ? false : true; } else { _49 = false; } ok = _49; bool _63 = false; if (_49) { _63 = all(bool2(_10_colorGreen.yx.x == _10_colorRed.xy.x, _10_colorGreen.yx.y == _10_colorRed.xy.y)) ? true : false; } else { _63 = false; } ok = _63; bool _75 = false; if (_63) { _75 = any(bool2(_10_colorGreen.yx.x != _10_colorRed.xy.x, _10_colorGreen.yx.y != _10_colorRed.xy.y)) ? false : true; } else { _75 = false; } ok = _75; float4 _76 = 0.0f.xxxx; if (_75) { _76 = _10_colorGreen; } else { _76 = _10_colorRed; } return _76; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }