#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool ok = true; ok = ok && (_uniforms.colorGreen.y == 1.0h ? true : false); ok = ok && (_uniforms.colorGreen.x == 1.0h ? false : true); ok = ok && (all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy) ? true : false); ok = ok && (any(_uniforms.colorGreen.yx != _uniforms.colorRed.xy) ? false : true); _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }