struct FSIn { @builtin(front_facing) sk_Clockwise: bool, @builtin(position) sk_FragCoord: vec4, }; struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn main(coords: vec2) -> vec4 { var ok: bool = true; ok = ok && (select(false, true, _globalUniforms.colorGreen.y == 1.0)); ok = ok && (select(true, false, _globalUniforms.colorGreen.x == 1.0)); ok = ok && (select(false, true, all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy))); ok = ok && (select(true, false, any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy))); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(ok)); } @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); return _stageOut; }