cbuffer _UniformBuffer : register(b0, space0) { float4 _16_colorWhite : packoffset(c0); float4 _16_colorGreen : packoffset(c1); float4 _16_colorRed : packoffset(c2); row_major float2x2 _16_testMatrix2x2 : packoffset(c3); row_major float3x3 _16_testMatrix3x3 : packoffset(c5); row_major float4x4 _16_testMatrix4x4 : packoffset(c8); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool test_iscalar_b() { int _43 = int(_16_colorWhite.x); int x = _43; int _44 = -_43; x = _44; return _44 == (-1); } bool test_fvec_b() { float2 x = _16_colorWhite.xy; float2 _52 = -_16_colorWhite.xy; x = _52; return all(bool2(_52.x == (-1.0f).xx.x, _52.y == (-1.0f).xx.y)); } bool test_ivec_b() { int2 _66 = int(_16_colorWhite.x).xx; int2 x = _66; int2 _67 = -_66; x = _67; return all(bool2(_67.x == int2(-1, -1).x, _67.y == int2(-1, -1).y)); } bool test_mat2_b() { float2x2 negated = float2x2(float2(-1.0f, -2.0f), float2(-3.0f, -4.0f)); float2x2 x = _16_testMatrix2x2; float2 _86 = -_16_testMatrix2x2[0]; float2 _88 = -_16_testMatrix2x2[1]; x = float2x2(_86, _88); return all(bool2(_86.x == float2(-1.0f, -2.0f).x, _86.y == float2(-1.0f, -2.0f).y)) && all(bool2(_88.x == float2(-3.0f, -4.0f).x, _88.y == float2(-3.0f, -4.0f).y)); } bool test_mat3_b() { float3x3 negated = float3x3(float3(-1.0f, -2.0f, -3.0f), float3(-4.0f, -5.0f, -6.0f), float3(-7.0f, -8.0f, -9.0f)); float3x3 x = _16_testMatrix3x3; float3 _113 = -_16_testMatrix3x3[0]; float3 _115 = -_16_testMatrix3x3[1]; float3 _117 = -_16_testMatrix3x3[2]; x = float3x3(_113, _115, _117); return (all(bool3(_113.x == float3(-1.0f, -2.0f, -3.0f).x, _113.y == float3(-1.0f, -2.0f, -3.0f).y, _113.z == float3(-1.0f, -2.0f, -3.0f).z)) && all(bool3(_115.x == float3(-4.0f, -5.0f, -6.0f).x, _115.y == float3(-4.0f, -5.0f, -6.0f).y, _115.z == float3(-4.0f, -5.0f, -6.0f).z))) && all(bool3(_117.x == float3(-7.0f, -8.0f, -9.0f).x, _117.y == float3(-7.0f, -8.0f, -9.0f).y, _117.z == float3(-7.0f, -8.0f, -9.0f).z)); } bool test_mat4_b() { float4x4 negated = float4x4(float4(-1.0f, -2.0f, -3.0f, -4.0f), float4(-5.0f, -6.0f, -7.0f, -8.0f), float4(-9.0f, -10.0f, -11.0f, -12.0f), float4(-13.0f, -14.0f, -15.0f, -16.0f)); float4x4 x = _16_testMatrix4x4; float4 _149 = -_16_testMatrix4x4[0]; float4 _151 = -_16_testMatrix4x4[1]; float4 _153 = -_16_testMatrix4x4[2]; float4 _155 = -_16_testMatrix4x4[3]; x = float4x4(_149, _151, _153, _155); return ((all(bool4(_149.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).x, _149.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).y, _149.z == float4(-1.0f, -2.0f, -3.0f, -4.0f).z, _149.w == float4(-1.0f, -2.0f, -3.0f, -4.0f).w)) && all(bool4(_151.x == float4(-5.0f, -6.0f, -7.0f, -8.0f).x, _151.y == float4(-5.0f, -6.0f, -7.0f, -8.0f).y, _151.z == float4(-5.0f, -6.0f, -7.0f, -8.0f).z, _151.w == float4(-5.0f, -6.0f, -7.0f, -8.0f).w))) && all(bool4(_153.x == float4(-9.0f, -10.0f, -11.0f, -12.0f).x, _153.y == float4(-9.0f, -10.0f, -11.0f, -12.0f).y, _153.z == float4(-9.0f, -10.0f, -11.0f, -12.0f).z, _153.w == float4(-9.0f, -10.0f, -11.0f, -12.0f).w))) && all(bool4(_155.x == float4(-13.0f, -14.0f, -15.0f, -16.0f).x, _155.y == float4(-13.0f, -14.0f, -15.0f, -16.0f).y, _155.z == float4(-13.0f, -14.0f, -15.0f, -16.0f).z, _155.w == float4(-13.0f, -14.0f, -15.0f, -16.0f).w)); } float4 main(float2 _170) { float _RESERVED_IDENTIFIER_FIXUP_0_x = _16_colorWhite.x; float _177 = -_16_colorWhite.x; _RESERVED_IDENTIFIER_FIXUP_0_x = _177; bool _183 = false; if (_177 == (-1.0f)) { _183 = test_iscalar_b(); } else { _183 = false; } bool _187 = false; if (_183) { _187 = test_fvec_b(); } else { _187 = false; } bool _191 = false; if (_187) { _191 = test_ivec_b(); } else { _191 = false; } bool _195 = false; if (_191) { _195 = test_mat2_b(); } else { _195 = false; } bool _199 = false; if (_195) { _199 = test_mat3_b(); } else { _199 = false; } bool _203 = false; if (_199) { _203 = test_mat4_b(); } else { _203 = false; } float4 _204 = 0.0f.xxxx; if (_203) { _204 = _16_colorGreen; } else { _204 = _16_colorRed; } return _204; } void frag_main() { float2 _30 = 0.0f.xx; sk_FragColor = main(_30); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }