cbuffer _UniformBuffer : register(b0, space0) { row_major float3x3 _11_testMatrix3x3 : packoffset(c0); float4 _11_colorGreen : packoffset(c3); float4 _11_colorRed : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float2x2 resizeMatrix_f22() { return float2x2(_11_testMatrix3x3[0].xy, _11_testMatrix3x3[1].xy); } float4 main(float2 _41) { float2x2 _44 = resizeMatrix_f22(); float2 _52 = _44[0]; float2 _55 = _44[1]; bool _80 = false; if (all(bool2(_52.x == float2(1.0f, 2.0f).x, _52.y == float2(1.0f, 2.0f).y)) && all(bool2(_55.x == float2(4.0f, 5.0f).x, _55.y == float2(4.0f, 5.0f).y))) { float2x2 _61 = resizeMatrix_f22(); float3 _63 = float3(_61[0], 0.0f); float3 _65 = float3(_61[1], 0.0f); _80 = (all(bool3(_63.x == float3(1.0f, 2.0f, 0.0f).x, _63.y == float3(1.0f, 2.0f, 0.0f).y, _63.z == float3(1.0f, 2.0f, 0.0f).z)) && all(bool3(_65.x == float3(4.0f, 5.0f, 0.0f).x, _65.y == float3(4.0f, 5.0f, 0.0f).y, _65.z == float3(4.0f, 5.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 1.0f).x == float3(0.0f, 0.0f, 1.0f).x, float3(0.0f, 0.0f, 1.0f).y == float3(0.0f, 0.0f, 1.0f).y, float3(0.0f, 0.0f, 1.0f).z == float3(0.0f, 0.0f, 1.0f).z)); } else { _80 = false; } float4 _81 = 0.0f.xxxx; if (_80) { _81 = _11_colorGreen; } else { _81 = _11_colorRed; } return _81; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }