cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); float _11_unknownInput : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(float2 _39, float2 _40, float2 _41, float3 _42, int2 _43, int2 _44, float2 _45, float2 _46, float4 _47, int2 _48, bool4 _49, float2 _50, float2 _51, float2 _52, bool2 _53, bool2 _54, bool3 _55, int4 _56) { return (((((((((((((((((_39.x + _40.x) + _41.x) + _42.x) + float(_43.x)) + float(_44.x)) + _45.x) + _46.x) + _47.x) + float(_48.x)) + float(_49.x)) + _50.x) + _51.x) + _52.x) + float(_53.x)) + float(_54.x)) + float(_55.x)) + float(_56.x)) == 18.0f; } float4 main(float2 _123) { float2 v1 = 1.0f.xx; float2 v2 = float2(1.0f, 2.0f); float2 v3 = 1.0f.xx; float3 v4 = 1.0f.xxx; int2 v5 = int2(1, 1); int2 v6 = int2(1, 2); float2 v7 = float2(1.0f, 2.0f); float2 _143 = float2(float(1), float(1)); float2 v8 = _143; float4 _151 = float4(float(1), _11_unknownInput, 3.0f, 4.0f); float4 v9 = _151; int2 _155 = int2(3, int(1.0f)); int2 v10 = _155; bool4 v11 = bool4(true, false, true, false); float2 v12 = float2(1.0f, 0.0f); float2 v13 = 0.0f.xx; float2 v14 = 0.0f.xx; bool2 v15 = bool2(true, true); bool2 v16 = bool2(true, true); bool3 v17 = bool3(true, true, true); int4 v18 = int4(1, 1, 1, 1); float2 _171 = 1.0f.xx; float2 _172 = float2(1.0f, 2.0f); float2 _173 = 1.0f.xx; float3 _174 = 1.0f.xxx; int2 _175 = int2(1, 1); int2 _176 = int2(1, 2); float2 _177 = float2(1.0f, 2.0f); float2 _178 = _143; float4 _179 = _151; int2 _180 = _155; bool4 _181 = bool4(true, false, true, false); float2 _182 = float2(1.0f, 0.0f); float2 _183 = 0.0f.xx; float2 _184 = 0.0f.xx; bool2 _185 = bool2(true, true); bool2 _186 = bool2(true, true); bool3 _187 = bool3(true, true, true); int4 _188 = int4(1, 1, 1, 1); float4 _190 = 0.0f.xxxx; if (check_bf2f2f2f3i2i2f2f2f4i2b4f2f2f2b2b2b3i4(_171, _172, _173, _174, _175, _176, _177, _178, _179, _180, _181, _182, _183, _184, _185, _186, _187, _188)) { _190 = _11_colorGreen; } else { _190 = _11_colorRed; } return _190; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }