1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant ok = 0xFFFFFFFF 4. copy_slot_unmasked $0 = ok 5. copy_4_constants $1..4 = testInputs 6. copy_constant $5 = 0xBFA00000 (-1.25) 7. zero_slot_unmasked $6 = 0 8. copy_constant $7 = 0x3F400000 (0.75) 9. copy_constant $8 = 0x40100000 (2.25) 10. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 11. bitwise_and_2_ints $1..2 &= $3..4 12. bitwise_and_int $1 &= $2 13. bitwise_and_int $0 &= $1 14. copy_slot_unmasked ok = $0 15. copy_4_constants $1..4 = testInputs 16. copy_constant $5 = 0xBFA00000 (-1.25) 17. zero_slot_unmasked $6 = 0 18. copy_constant $7 = 0x3F400000 (0.75) 19. copy_constant $8 = 0x40100000 (2.25) 20. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 21. bitwise_and_2_ints $1..2 &= $3..4 22. bitwise_and_int $1 &= $2 23. bitwise_and_int $0 &= $1 24. copy_slot_unmasked ok = $0 25. copy_4_constants $1..4 = colorGreen 26. zero_slot_unmasked $5 = 0 27. copy_constant $6 = 0x3F800000 (1.0) 28. zero_slot_unmasked $7 = 0 29. copy_constant $8 = 0x3F800000 (1.0) 30. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 31. bitwise_and_2_ints $1..2 &= $3..4 32. bitwise_and_int $1 &= $2 33. bitwise_and_int $0 &= $1 34. copy_slot_unmasked ok = $0 35. copy_4_constants $1..4 = colorGreen 36. zero_slot_unmasked $5 = 0 37. copy_constant $6 = 0x3F800000 (1.0) 38. zero_slot_unmasked $7 = 0 39. copy_constant $8 = 0x3F800000 (1.0) 40. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 41. bitwise_and_2_ints $1..2 &= $3..4 42. bitwise_and_int $1 &= $2 43. bitwise_and_int $0 &= $1 44. copy_slot_unmasked ok = $0 45. copy_4_constants $1..4 = colorGreen 46. cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) 47. cast_to_float_from_4_ints $1..4 = IntToFloat($1..4) 48. zero_slot_unmasked $5 = 0 49. copy_constant $6 = 0x3F800000 (1.0) 50. zero_slot_unmasked $7 = 0 51. copy_constant $8 = 0x3F800000 (1.0) 52. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 53. bitwise_and_2_ints $1..2 &= $3..4 54. bitwise_and_int $1 &= $2 55. bitwise_and_int $0 &= $1 56. copy_slot_unmasked ok = $0 57. copy_4_constants $1..4 = colorGreen 58. zero_slot_unmasked $5 = 0 59. copy_constant $6 = 0x3F800000 (1.0) 60. zero_slot_unmasked $7 = 0 61. copy_constant $8 = 0x3F800000 (1.0) 62. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 63. bitwise_and_2_ints $1..2 &= $3..4 64. bitwise_and_int $1 &= $2 65. bitwise_and_int $0 &= $1 66. copy_slot_unmasked ok = $0 67. copy_4_constants $1..4 = colorGreen 68. zero_slot_unmasked $5 = 0 69. copy_constant $6 = 0x3F800000 (1.0) 70. zero_slot_unmasked $7 = 0 71. copy_constant $8 = 0x3F800000 (1.0) 72. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 73. bitwise_and_2_ints $1..2 &= $3..4 74. bitwise_and_int $1 &= $2 75. bitwise_and_int $0 &= $1 76. copy_slot_unmasked ok = $0 77. copy_4_constants $1..4 = colorGreen 78. zero_4_slots_unmasked $5..8 = 0 79. cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 80. copy_constant $5 = 0x3F800000 (1.0) 81. swizzle_4 $5..8 = ($5..8).xxxx 82. bitwise_and_4_ints $1..4 &= $5..8 83. zero_slot_unmasked $5 = 0 84. copy_constant $6 = 0x3F800000 (1.0) 85. zero_slot_unmasked $7 = 0 86. copy_constant $8 = 0x3F800000 (1.0) 87. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 88. bitwise_and_2_ints $1..2 &= $3..4 89. bitwise_and_int $1 &= $2 90. bitwise_and_int $0 &= $1 91. copy_slot_unmasked ok = $0 92. copy_4_constants $1..4 = colorGreen 93. copy_4_constants $5..8 = colorRed 94. sub_4_floats $1..4 -= $5..8 95. copy_constant $5 = 0xBF800000 (-1.0) 96. copy_constant $6 = 0x3F800000 (1.0) 97. zero_2_slots_unmasked $7..8 = 0 98. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 99. bitwise_and_2_ints $1..2 &= $3..4 100. bitwise_and_int $1 &= $2 101. bitwise_and_int $0 &= $1 102. copy_slot_unmasked ok = $0 103. copy_4_constants $1..4 = colorGreen 104. copy_constant $5 = 0x40A00000 (5.0) 105. swizzle_4 $5..8 = ($5..8).xxxx 106. add_4_floats $1..4 += $5..8 107. copy_constant $5 = 0x40A00000 (5.0) 108. copy_constant $6 = 0x40C00000 (6.0) 109. copy_constant $7 = 0x40A00000 (5.0) 110. copy_constant $8 = 0x40C00000 (6.0) 111. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 112. bitwise_and_2_ints $1..2 &= $3..4 113. bitwise_and_int $1 &= $2 114. bitwise_and_int $0 &= $1 115. copy_slot_unmasked ok = $0 116. swizzle_4 $0..3 = ($0..3).xxxx 117. copy_4_constants $4..7 = colorRed 118. copy_4_constants $8..11 = colorGreen 119. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 120. copy_4_slots_unmasked [main].result = $0..3 121. load_src src.rgba = [main].result