/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "effect-impl/EffectContext.h" #include namespace aidl::android::hardware::audio::effect { enum DownmixState { DOWNMIX_STATE_UNINITIALIZED, DOWNMIX_STATE_INITIALIZED, DOWNMIX_STATE_ACTIVE, }; class DownmixContext final : public EffectContext { public: DownmixContext(int statusDepth, const Parameter::Common& common); ~DownmixContext(); RetCode enable(); RetCode disable(); void reset(); RetCode setDmType(Downmix::Type type) { mType = type; return RetCode::SUCCESS; } Downmix::Type getDmType() const { return mType; } RetCode setOutputDevice( const std::vector<::aidl::android::media::audio::common::AudioDeviceDescription>& device) override { // FIXME change type if playing on headset vs speaker mOutputDevice = device; return RetCode::SUCCESS; } IEffect::Status lvmProcess(float* in, float* out, int samples); private: DownmixState mState; Downmix::Type mType; ::aidl::android::media::audio::common::AudioChannelLayout mChMask; ::android::audio_utils::channels::ChannelMix mChannelMix; // Common Params void init_params(const Parameter::Common& common); bool isChannelMaskValid(::aidl::android::media::audio::common::AudioChannelLayout channelMask); }; } // namespace aidl::android::hardware::audio::effect