/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include "FrontEnd/LayerHierarchy.h" #include "FrontEnd/LayerSnapshot.h" namespace android { namespace surfaceflinger { class LayerProtoHelper { public: static void writePositionToProto(const float x, const float y, std::function getPositionProto); static void writeSizeToProto(const uint32_t w, const uint32_t h, std::function getSizeProto); static void writeToProto(const Rect& rect, std::function getRectProto); static void writeToProto(const Rect& rect, RectProto* rectProto); static void readFromProto(const RectProto& proto, Rect& outRect); static void writeToProto(const FloatRect& rect, std::function getFloatRectProto); static void writeToProto(const Region& region, std::function getRegionProto); static void writeToProto(const Region& region, RegionProto* regionProto); static void readFromProto(const RegionProto& regionProto, Region& outRegion); static void writeToProto(const half4 color, std::function getColorProto); // This writeToProto for transform is incorrect, but due to backwards compatibility, we can't // update Layers to use it. Use writeTransformToProto for any new transform proto data. static void writeToProtoDeprecated(const ui::Transform& transform, TransformProto* transformProto); static void writeTransformToProto(const ui::Transform& transform, TransformProto* transformProto); static void writeToProto(const renderengine::ExternalTexture& buffer, std::function getActiveBufferProto); static void writeToProto(const gui::WindowInfo& inputInfo, const wp& touchableRegionBounds, std::function getInputWindowInfoProto); static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto); static void readFromProto(const ColorTransformProto& colorTransformProto, mat4& matrix); static void writeToProto(const android::BlurRegion region, BlurRegion*); static void readFromProto(const BlurRegion& proto, android::BlurRegion& outRegion); static void writeSnapshotToProto(LayerProto* outProto, const frontend::RequestedLayerState& requestedState, const frontend::LayerSnapshot& snapshot, uint32_t traceFlags); static google::protobuf::RepeatedPtrField writeDisplayInfoToProto( const display::DisplayMap& displayInfos); }; class LayerProtoFromSnapshotGenerator { public: LayerProtoFromSnapshotGenerator( const frontend::LayerSnapshotBuilder& snapshotBuilder, const display::DisplayMap& displayInfos, const std::unordered_map>& legacyLayers, uint32_t traceFlags) : mSnapshotBuilder(snapshotBuilder), mLegacyLayers(legacyLayers), mDisplayInfos(displayInfos), mTraceFlags(traceFlags) {} LayersProto generate(const frontend::LayerHierarchy& root); private: void writeHierarchyToProto(const frontend::LayerHierarchy& root, frontend::LayerHierarchy::TraversalPath& path); frontend::LayerSnapshot* getSnapshot(frontend::LayerHierarchy::TraversalPath& path, const frontend::RequestedLayerState& layer); const frontend::LayerSnapshotBuilder& mSnapshotBuilder; const std::unordered_map>& mLegacyLayers; const display::DisplayMap& mDisplayInfos; uint32_t mTraceFlags; LayersProto mLayersProto; // winscope expects all the layers, so provide a snapshot even if it not currently drawing std::unordered_map mDefaultSnapshots; std::unordered_map mChildToRelativeParent; std::unordered_map mChildToParent; }; } // namespace surfaceflinger } // namespace android