47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef FLOCKINGSCENE_H
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#define FLOCKINGSCENE_H
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#include <graphics/Program.h>
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#include "../Scene.h"
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#include "Boid.h"
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class FlockingScene : public Scene {
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public:
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FlockingScene(int width, int height);
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virtual ~FlockingScene() {};
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bool setUpTextures();
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bool setUpMeshes();
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bool tearDown();
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bool draw();
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static const int NUM_BOIDS = 100;
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protected:
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bool setUpPrograms();
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Matrix* setUpModelMatrix();
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Matrix* setUpViewMatrix();
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Matrix* setUpProjectionMatrix(float width, float height);
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bool updateSceneGraphs(int frame);
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private:
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Boid* mBoids[NUM_BOIDS];
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float mDisplayRatio;
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float mBoardWidth;
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float mBoardHeight;
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Program* mMainProgram;
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Program* mWaterProgram;
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static const constexpr float BOID_SCALE = 1.0f / 50.0f;
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};
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#endif
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