361 lines
13 KiB
C++
361 lines
13 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_pump_android.h"
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// This file is included by modules that have host support but android/looper.h is not supported
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// on host. __REMOVED_IN needs to be defined in order for android/looper.h to be compiled.
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#ifndef __BIONIC__
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#define __REMOVED_IN(x) __attribute__((deprecated))
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#endif
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#include <android/looper.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <jni.h>
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#include <sys/eventfd.h>
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#include <sys/timerfd.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <utility>
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#include "base/android/jni_android.h"
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#include "base/android/scoped_java_ref.h"
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#include "base/check_op.h"
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#include "base/notreached.h"
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#include "base/numerics/safe_conversions.h"
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#include "base/run_loop.h"
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#include "build/build_config.h"
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namespace base {
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namespace {
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// https://crbug.com/873588. The stack may not be aligned when the ALooper calls
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// into our code due to the inconsistent ABI on older Android OS versions.
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#if defined(ARCH_CPU_X86)
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#define STACK_ALIGN __attribute__((force_align_arg_pointer))
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#else
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#define STACK_ALIGN
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#endif
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STACK_ALIGN int NonDelayedLooperCallback(int fd, int events, void* data) {
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if (events & ALOOPER_EVENT_HANGUP)
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return 0;
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DCHECK(events & ALOOPER_EVENT_INPUT);
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MessagePumpForUI* pump = reinterpret_cast<MessagePumpForUI*>(data);
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pump->OnNonDelayedLooperCallback();
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return 1; // continue listening for events
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}
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STACK_ALIGN int DelayedLooperCallback(int fd, int events, void* data) {
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if (events & ALOOPER_EVENT_HANGUP)
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return 0;
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DCHECK(events & ALOOPER_EVENT_INPUT);
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MessagePumpForUI* pump = reinterpret_cast<MessagePumpForUI*>(data);
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pump->OnDelayedLooperCallback();
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return 1; // continue listening for events
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}
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// A bit added to the |non_delayed_fd_| to keep it signaled when we yield to
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// native work below.
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constexpr uint64_t kTryNativeWorkBeforeIdleBit = uint64_t(1) << 32;
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} // namespace
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MessagePumpForUI::MessagePumpForUI()
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: env_(base::android::AttachCurrentThread()) {
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// The Android native ALooper uses epoll to poll our file descriptors and wake
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// us up. We use a simple level-triggered eventfd to signal that non-delayed
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// work is available, and a timerfd to signal when delayed work is ready to
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// be run.
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non_delayed_fd_ = eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC);
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CHECK_NE(non_delayed_fd_, -1);
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DCHECK_EQ(TimeTicks::GetClock(), TimeTicks::Clock::LINUX_CLOCK_MONOTONIC);
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delayed_fd_ = checked_cast<int>(
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timerfd_create(CLOCK_MONOTONIC, TFD_NONBLOCK | TFD_CLOEXEC));
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CHECK_NE(delayed_fd_, -1);
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looper_ = ALooper_prepare(0);
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DCHECK(looper_);
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// Add a reference to the looper so it isn't deleted on us.
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ALooper_acquire(looper_);
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ALooper_addFd(looper_, non_delayed_fd_, 0, ALOOPER_EVENT_INPUT,
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&NonDelayedLooperCallback, reinterpret_cast<void*>(this));
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ALooper_addFd(looper_, delayed_fd_, 0, ALOOPER_EVENT_INPUT,
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&DelayedLooperCallback, reinterpret_cast<void*>(this));
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}
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MessagePumpForUI::~MessagePumpForUI() {
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DCHECK_EQ(ALooper_forThread(), looper_);
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ALooper_removeFd(looper_, non_delayed_fd_);
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ALooper_removeFd(looper_, delayed_fd_);
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ALooper_release(looper_);
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looper_ = nullptr;
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close(non_delayed_fd_);
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close(delayed_fd_);
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}
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void MessagePumpForUI::OnDelayedLooperCallback() {
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// There may be non-Chromium callbacks on the same ALooper which may have left
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// a pending exception set, and ALooper does not check for this between
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// callbacks. Check here, and if there's already an exception, just skip this
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// iteration without clearing the fd. If the exception ends up being non-fatal
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// then we'll just get called again on the next polling iteration.
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if (base::android::HasException(env_))
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return;
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// ALooper_pollOnce may call this after Quit() if OnNonDelayedLooperCallback()
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// resulted in Quit() in the same round.
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if (ShouldQuit())
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return;
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// Clear the fd.
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uint64_t value;
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long ret = read(delayed_fd_, &value, sizeof(value));
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// TODO(mthiesse): Figure out how it's possible to hit EAGAIN here.
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// According to http://man7.org/linux/man-pages/man2/timerfd_create.2.html
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// EAGAIN only happens if no timer has expired. Also according to the man page
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// poll only returns readable when a timer has expired. So this function will
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// only be called when a timer has expired, but reading reveals no timer has
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// expired...
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// Quit() and ScheduleDelayedWork() are the only other functions that touch
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// the timerfd, and they both run on the same thread as this callback, so
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// there are no obvious timing or multi-threading related issues.
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DPCHECK(ret >= 0 || errno == EAGAIN);
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DoDelayedLooperWork();
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}
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void MessagePumpForUI::DoDelayedLooperWork() {
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delayed_scheduled_time_.reset();
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Delegate::NextWorkInfo next_work_info = delegate_->DoWork();
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if (ShouldQuit())
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return;
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if (next_work_info.is_immediate()) {
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ScheduleWork();
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return;
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}
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DoIdleWork();
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if (!next_work_info.delayed_run_time.is_max())
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ScheduleDelayedWork(next_work_info);
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}
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void MessagePumpForUI::OnNonDelayedLooperCallback() {
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// There may be non-Chromium callbacks on the same ALooper which may have left
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// a pending exception set, and ALooper does not check for this between
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// callbacks. Check here, and if there's already an exception, just skip this
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// iteration without clearing the fd. If the exception ends up being non-fatal
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// then we'll just get called again on the next polling iteration.
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if (base::android::HasException(env_))
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return;
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// ALooper_pollOnce may call this after Quit() if OnDelayedLooperCallback()
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// resulted in Quit() in the same round.
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if (ShouldQuit())
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return;
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// We're about to process all the work requested by ScheduleWork().
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// MessagePump users are expected to do their best not to invoke
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// ScheduleWork() again before DoWork() returns a non-immediate
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// NextWorkInfo below. Hence, capturing the file descriptor's value now and
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// resetting its contents to 0 should be okay. The value currently stored
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// should be greater than 0 since work having been scheduled is the reason
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// we're here. See http://man7.org/linux/man-pages/man2/eventfd.2.html
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uint64_t value = 0;
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long ret = read(non_delayed_fd_, &value, sizeof(value));
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DPCHECK(ret >= 0);
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DCHECK_GT(value, 0U);
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bool do_idle_work = value == kTryNativeWorkBeforeIdleBit;
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DoNonDelayedLooperWork(do_idle_work);
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}
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void MessagePumpForUI::DoNonDelayedLooperWork(bool do_idle_work) {
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// Note: We can't skip DoWork() even if |do_idle_work| is true here (i.e. no
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// additional ScheduleWork() since yielding to native) as delayed tasks might
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// have come in and we need to re-sample |next_work_info|.
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// Runs all application tasks scheduled to run.
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Delegate::NextWorkInfo next_work_info;
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do {
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if (ShouldQuit())
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return;
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next_work_info = delegate_->DoWork();
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// If we are prioritizing native, and the next work would normally run
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// immediately, skip the next work and let the native work items have a
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// chance to run. This is useful when user input is waiting for native to
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// have a chance to run.
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if (next_work_info.is_immediate() && next_work_info.yield_to_native) {
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ScheduleWork();
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return;
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}
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} while (next_work_info.is_immediate());
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// Do not resignal |non_delayed_fd_| if we're quitting (this pump doesn't
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// allow nesting so needing to resume in an outer loop is not an issue
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// either).
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if (ShouldQuit())
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return;
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// Before declaring this loop idle, yield to native work items and arrange to
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// be called again (unless we're already in that second call).
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if (!do_idle_work) {
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ScheduleWorkInternal(/*do_idle_work=*/true);
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return;
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}
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// We yielded to native work items already and they didn't generate a
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// ScheduleWork() request so we can declare idleness. It's possible for a
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// ScheduleWork() request to come in racily while this method unwinds, this is
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// fine and will merely result in it being re-invoked shortly after it
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// returns.
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// TODO(scheduler-dev): this doesn't account for tasks that don't ever call
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// SchedulerWork() but still keep the system non-idle (e.g., the Java Handler
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// API). It would be better to add an API to query the presence of native
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// tasks instead of relying on yielding once + kTryNativeWorkBeforeIdleBit.
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DCHECK(do_idle_work);
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if (ShouldQuit())
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return;
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// At this point, the java looper might not be idle - it's impossible to know
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// pre-Android-M, so we may end up doing Idle work while java tasks are still
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// queued up. Note that this won't cause us to fail to run java tasks using
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// QuitWhenIdle, as the JavaHandlerThread will finish running all currently
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// scheduled tasks before it quits. Also note that we can't just add an idle
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// callback to the java looper, as that will fire even if application tasks
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// are still queued up.
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DoIdleWork();
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if (!next_work_info.delayed_run_time.is_max()) {
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ScheduleDelayedWork(next_work_info);
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}
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}
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void MessagePumpForUI::DoIdleWork() {
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if (delegate_->DoIdleWork()) {
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// If DoIdleWork() resulted in any work, we're not idle yet. We need to pump
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// the loop here because we may in fact be idle after doing idle work
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// without any new tasks being queued.
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ScheduleWork();
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}
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}
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void MessagePumpForUI::Run(Delegate* delegate) {
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CHECK(false) << "Unexpected call to Run()";
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}
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void MessagePumpForUI::Attach(Delegate* delegate) {
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DCHECK(!quit_);
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// Since the Looper is controlled by the UI thread or JavaHandlerThread, we
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// can't use Run() like we do on other platforms or we would prevent Java
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// tasks from running. Instead we create and initialize a run loop here, then
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// return control back to the Looper.
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SetDelegate(delegate);
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run_loop_ = std::make_unique<RunLoop>();
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// Since the RunLoop was just created above, BeforeRun should be guaranteed to
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// return true (it only returns false if the RunLoop has been Quit already).
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if (!run_loop_->BeforeRun())
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NOTREACHED();
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}
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void MessagePumpForUI::Quit() {
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if (quit_)
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return;
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quit_ = true;
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int64_t value;
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// Clear any pending timer.
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read(delayed_fd_, &value, sizeof(value));
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// Clear the eventfd.
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read(non_delayed_fd_, &value, sizeof(value));
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if (run_loop_) {
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run_loop_->AfterRun();
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run_loop_ = nullptr;
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}
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if (on_quit_callback_) {
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std::move(on_quit_callback_).Run();
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}
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}
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void MessagePumpForUI::ScheduleWork() {
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ScheduleWorkInternal(/*do_idle_work=*/false);
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}
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void MessagePumpForUI::ScheduleWorkInternal(bool do_idle_work) {
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// Write (add) |value| to the eventfd. This tells the Looper to wake up and
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// call our callback, allowing us to run tasks. This also allows us to detect,
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// when we clear the fd, whether additional work was scheduled after we
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// finished performing work, but before we cleared the fd, as we'll read back
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// >=2 instead of 1 in that case. See the eventfd man pages
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// (http://man7.org/linux/man-pages/man2/eventfd.2.html) for details on how
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// the read and write APIs for this file descriptor work, specifically without
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// EFD_SEMAPHORE.
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// Note: Calls with |do_idle_work| set to true may race with potential calls
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// where the parameter is false. This is fine as write() is adding |value|,
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// not overwriting the existing value, and as such racing calls would merely
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// have their values added together. Since idle work is only executed when the
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// value read equals kTryNativeWorkBeforeIdleBit, a race would prevent idle
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// work from being run and trigger another call to this method with
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// |do_idle_work| set to true.
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uint64_t value = do_idle_work ? kTryNativeWorkBeforeIdleBit : 1;
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long ret = write(non_delayed_fd_, &value, sizeof(value));
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DPCHECK(ret >= 0);
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}
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void MessagePumpForUI::ScheduleDelayedWork(
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const Delegate::NextWorkInfo& next_work_info) {
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if (ShouldQuit())
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return;
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if (delayed_scheduled_time_ &&
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*delayed_scheduled_time_ == next_work_info.delayed_run_time) {
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return;
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}
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DCHECK(!next_work_info.is_immediate());
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delayed_scheduled_time_ = next_work_info.delayed_run_time;
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int64_t nanos =
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next_work_info.delayed_run_time.since_origin().InNanoseconds();
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struct itimerspec ts;
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ts.it_interval.tv_sec = 0; // Don't repeat.
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ts.it_interval.tv_nsec = 0;
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ts.it_value.tv_sec =
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static_cast<time_t>(nanos / TimeTicks::kNanosecondsPerSecond);
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ts.it_value.tv_nsec = nanos % TimeTicks::kNanosecondsPerSecond;
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long ret = timerfd_settime(delayed_fd_, TFD_TIMER_ABSTIME, &ts, nullptr);
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DPCHECK(ret >= 0);
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}
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void MessagePumpForUI::QuitWhenIdle(base::OnceClosure callback) {
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DCHECK(!on_quit_callback_);
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DCHECK(run_loop_);
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on_quit_callback_ = std::move(callback);
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run_loop_->QuitWhenIdle();
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// Pump the loop in case we're already idle.
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ScheduleWork();
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}
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MessagePump::Delegate* MessagePumpForUI::SetDelegate(Delegate* delegate) {
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return std::exchange(delegate_, delegate);
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}
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bool MessagePumpForUI::SetQuit(bool quit) {
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return std::exchange(quit_, quit);
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}
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} // namespace base
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