409 lines
15 KiB
Plaintext
409 lines
15 KiB
Plaintext
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/platform_thread.h"
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#import <Foundation/Foundation.h>
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include <mach/thread_policy.h>
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#include <mach/thread_switch.h>
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#include <stddef.h>
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#include <sys/resource.h>
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#include <algorithm>
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#include <atomic>
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#include "base/feature_list.h"
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/mac/foundation_util.h"
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#include "base/mac/mac_util.h"
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#include "base/mac/mach_logging.h"
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#include "base/metrics/histogram_functions.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/threading_features.h"
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#include "build/blink_buildflags.h"
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#include "build/build_config.h"
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namespace base {
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namespace {
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NSString* const kThreadPriorityForTestKey = @"CrThreadPriorityForTestKey";
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NSString* const kRealtimePeriodNsKey = @"CrRealtimePeriodNsKey";
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} // namespace
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// If Cocoa is to be used on more than one thread, it must know that the
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// application is multithreaded. Since it's possible to enter Cocoa code
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// from threads created by pthread_thread_create, Cocoa won't necessarily
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// be aware that the application is multithreaded. Spawning an NSThread is
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// enough to get Cocoa to set up for multithreaded operation, so this is done
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// if necessary before pthread_thread_create spawns any threads.
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//
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// http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html
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void InitThreading() {
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static BOOL multithreaded = [NSThread isMultiThreaded];
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if (!multithreaded) {
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// +[NSObject class] is idempotent.
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[NSThread detachNewThreadSelector:@selector(class)
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toTarget:[NSObject class]
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withObject:nil];
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multithreaded = YES;
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DCHECK([NSThread isMultiThreaded]);
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}
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}
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TimeDelta PlatformThread::Delegate::GetRealtimePeriod() {
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return TimeDelta();
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}
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// static
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void PlatformThread::YieldCurrentThread() {
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// Don't use sched_yield(), as it can lead to 10ms delays.
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//
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// This only depresses the thread priority for 1ms, which is more in line
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// with what calling code likely wants. See this bug in webkit for context:
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// https://bugs.webkit.org/show_bug.cgi?id=204871
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mach_msg_timeout_t timeout_ms = 1;
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thread_switch(MACH_PORT_NULL, SWITCH_OPTION_DEPRESS, timeout_ms);
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}
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// static
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void PlatformThread::SetName(const std::string& name) {
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ThreadIdNameManager::GetInstance()->SetName(name);
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// Mac OS X does not expose the length limit of the name, so
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// hardcode it.
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const int kMaxNameLength = 63;
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std::string shortened_name = name.substr(0, kMaxNameLength);
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// pthread_setname() fails (harmlessly) in the sandbox, ignore when it does.
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// See http://crbug.com/47058
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pthread_setname_np(shortened_name.c_str());
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}
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// Whether optimized realt-time thread config should be used for audio.
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BASE_FEATURE(kOptimizedRealtimeThreadingMac,
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"OptimizedRealtimeThreadingMac",
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#if BUILDFLAG(IS_MAC)
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FEATURE_ENABLED_BY_DEFAULT
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#else
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FEATURE_DISABLED_BY_DEFAULT
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#endif
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);
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namespace {
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bool IsOptimizedRealtimeThreadingMacEnabled() {
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#if BUILDFLAG(IS_MAC)
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// There is some platform bug on 10.14.
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if (mac::IsOS10_14())
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return false;
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#endif
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return FeatureList::IsEnabled(kOptimizedRealtimeThreadingMac);
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}
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} // namespace
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// Fine-tuning optimized realt-time thread config:
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// Whether or not the thread should be preeptible.
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const FeatureParam<bool> kOptimizedRealtimeThreadingMacPreemptible{
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&kOptimizedRealtimeThreadingMac, "preemptible", true};
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// Portion of the time quantum the thread is expected to be busy, (0, 1].
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const FeatureParam<double> kOptimizedRealtimeThreadingMacBusy{
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&kOptimizedRealtimeThreadingMac, "busy", 0.5};
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// Maximum portion of the time quantum the thread is expected to be busy,
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// (kOptimizedRealtimeThreadingMacBusy, 1].
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const FeatureParam<double> kOptimizedRealtimeThreadingMacBusyLimit{
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&kOptimizedRealtimeThreadingMac, "busy_limit", 1.0};
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namespace {
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struct TimeConstraints {
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bool preemptible{kOptimizedRealtimeThreadingMacPreemptible.default_value};
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double busy{kOptimizedRealtimeThreadingMacBusy.default_value};
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double busy_limit{kOptimizedRealtimeThreadingMacBusyLimit.default_value};
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static TimeConstraints ReadFromFeatureParams() {
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double busy_limit = kOptimizedRealtimeThreadingMacBusyLimit.Get();
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return TimeConstraints{
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kOptimizedRealtimeThreadingMacPreemptible.Get(),
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std::min(busy_limit, kOptimizedRealtimeThreadingMacBusy.Get()),
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busy_limit};
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}
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};
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// Use atomics to access FeatureList values when setting up a thread, since
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// there are cases when FeatureList initialization is not synchronized with
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// PlatformThread creation.
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std::atomic<bool> g_use_optimized_realtime_threading(
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kOptimizedRealtimeThreadingMac.default_state == FEATURE_ENABLED_BY_DEFAULT);
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std::atomic<TimeConstraints> g_time_constraints;
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} // namespace
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// static
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void PlatformThread::InitFeaturesPostFieldTrial() {
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// A DCHECK is triggered on FeatureList initialization if the state of a
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// feature has been checked before. To avoid triggering this DCHECK in unit
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// tests that call this before initializing the FeatureList, only check the
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// state of the feature if the FeatureList is initialized.
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if (FeatureList::GetInstance()) {
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g_time_constraints.store(TimeConstraints::ReadFromFeatureParams());
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g_use_optimized_realtime_threading.store(
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IsOptimizedRealtimeThreadingMacEnabled());
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}
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}
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// static
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void PlatformThread::SetCurrentThreadRealtimePeriodValue(
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TimeDelta realtime_period) {
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if (g_use_optimized_realtime_threading.load()) {
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[[NSThread currentThread] threadDictionary][kRealtimePeriodNsKey] =
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@(realtime_period.InNanoseconds());
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}
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}
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namespace {
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TimeDelta GetCurrentThreadRealtimePeriod() {
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NSNumber* period = mac::ObjCCast<NSNumber>(
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[[NSThread currentThread] threadDictionary][kRealtimePeriodNsKey]);
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return period ? Nanoseconds(period.longLongValue) : TimeDelta();
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}
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// Calculates time constrints for THREAD_TIME_CONSTRAINT_POLICY.
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// |realtime_period| is used as a base if it's non-zero.
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// Otherwise we fall back to empirical values.
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thread_time_constraint_policy_data_t GetTimeConstraints(
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TimeDelta realtime_period) {
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thread_time_constraint_policy_data_t time_constraints;
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mach_timebase_info_data_t tb_info;
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mach_timebase_info(&tb_info);
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if (!realtime_period.is_zero()) {
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// Limit the lowest value to 2.9 ms we used to have historically. The lower
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// the period, the more CPU frequency may go up, and we don't want to risk
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// worsening the thermal situation.
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uint32_t abs_realtime_period = saturated_cast<uint32_t>(
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std::max(realtime_period.InNanoseconds(), 2900000LL) *
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(double(tb_info.denom) / tb_info.numer));
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TimeConstraints config = g_time_constraints.load();
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time_constraints.period = abs_realtime_period;
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time_constraints.constraint = std::min(
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abs_realtime_period, uint32_t(abs_realtime_period * config.busy_limit));
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time_constraints.computation =
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std::min(time_constraints.constraint,
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uint32_t(abs_realtime_period * config.busy));
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time_constraints.preemptible = config.preemptible ? YES : NO;
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return time_constraints;
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}
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// Empirical configuration.
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// Define the guaranteed and max fraction of time for the audio thread.
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// These "duty cycle" values can range from 0 to 1. A value of 0.5
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// means the scheduler would give half the time to the thread.
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// These values have empirically been found to yield good behavior.
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// Good means that audio performance is high and other threads won't starve.
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const double kGuaranteedAudioDutyCycle = 0.75;
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const double kMaxAudioDutyCycle = 0.85;
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// Define constants determining how much time the audio thread can
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// use in a given time quantum. All times are in milliseconds.
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// About 128 frames @44.1KHz
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const double kTimeQuantum = 2.9;
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// Time guaranteed each quantum.
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const double kAudioTimeNeeded = kGuaranteedAudioDutyCycle * kTimeQuantum;
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// Maximum time each quantum.
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const double kMaxTimeAllowed = kMaxAudioDutyCycle * kTimeQuantum;
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// Get the conversion factor from milliseconds to absolute time
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// which is what the time-constraints call needs.
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double ms_to_abs_time = double(tb_info.denom) / tb_info.numer * 1000000;
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time_constraints.period = kTimeQuantum * ms_to_abs_time;
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time_constraints.computation = kAudioTimeNeeded * ms_to_abs_time;
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time_constraints.constraint = kMaxTimeAllowed * ms_to_abs_time;
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time_constraints.preemptible = 0;
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return time_constraints;
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}
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// Enables time-contraint policy and priority suitable for low-latency,
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// glitch-resistant audio.
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void SetPriorityRealtimeAudio(TimeDelta realtime_period) {
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// Increase thread priority to real-time.
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// Please note that the thread_policy_set() calls may fail in
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// rare cases if the kernel decides the system is under heavy load
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// and is unable to handle boosting the thread priority.
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// In these cases we just return early and go on with life.
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mach_port_t mach_thread_id =
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pthread_mach_thread_np(PlatformThread::CurrentHandle().platform_handle());
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// Make thread fixed priority.
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thread_extended_policy_data_t policy;
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policy.timeshare = 0; // Set to 1 for a non-fixed thread.
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kern_return_t result = thread_policy_set(
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mach_thread_id, THREAD_EXTENDED_POLICY,
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reinterpret_cast<thread_policy_t>(&policy), THREAD_EXTENDED_POLICY_COUNT);
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if (result != KERN_SUCCESS) {
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MACH_DVLOG(1, result) << "thread_policy_set";
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return;
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}
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// Set to relatively high priority.
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thread_precedence_policy_data_t precedence;
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precedence.importance = 63;
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result = thread_policy_set(mach_thread_id, THREAD_PRECEDENCE_POLICY,
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reinterpret_cast<thread_policy_t>(&precedence),
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THREAD_PRECEDENCE_POLICY_COUNT);
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if (result != KERN_SUCCESS) {
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MACH_DVLOG(1, result) << "thread_policy_set";
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return;
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}
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// Most important, set real-time constraints.
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thread_time_constraint_policy_data_t time_constraints =
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GetTimeConstraints(realtime_period);
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result =
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thread_policy_set(mach_thread_id, THREAD_TIME_CONSTRAINT_POLICY,
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reinterpret_cast<thread_policy_t>(&time_constraints),
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THREAD_TIME_CONSTRAINT_POLICY_COUNT);
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MACH_DVLOG_IF(1, result != KERN_SUCCESS, result) << "thread_policy_set";
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return;
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}
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} // anonymous namespace
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// static
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bool PlatformThread::CanChangeThreadType(ThreadType from, ThreadType to) {
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return true;
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}
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namespace internal {
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void SetCurrentThreadTypeImpl(ThreadType thread_type,
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MessagePumpType pump_type_hint) {
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// Changing the priority of the main thread causes performance
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// regressions. https://crbug.com/601270
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// TODO(1280764): Remove this check. kCompositing is the default on Mac, so
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// this check is counter intuitive.
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if ([[NSThread currentThread] isMainThread] &&
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thread_type >= ThreadType::kCompositing) {
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DCHECK(thread_type == ThreadType::kDefault ||
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thread_type == ThreadType::kCompositing);
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return;
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}
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ThreadPriorityForTest priority = ThreadPriorityForTest::kNormal;
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switch (thread_type) {
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case ThreadType::kBackground:
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priority = ThreadPriorityForTest::kBackground;
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pthread_set_qos_class_self_np(QOS_CLASS_BACKGROUND, 0);
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break;
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case ThreadType::kUtility:
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priority = ThreadPriorityForTest::kUtility;
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pthread_set_qos_class_self_np(QOS_CLASS_UTILITY, 0);
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break;
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case ThreadType::kResourceEfficient:
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priority = ThreadPriorityForTest::kUtility;
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pthread_set_qos_class_self_np(QOS_CLASS_UTILITY, 0);
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break;
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case ThreadType::kDefault:
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// TODO(1329208): Experiment with prioritizing kCompositing on Mac like on
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// other platforms.
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[[fallthrough]];
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case ThreadType::kCompositing:
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priority = ThreadPriorityForTest::kNormal;
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pthread_set_qos_class_self_np(QOS_CLASS_USER_INITIATED, 0);
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break;
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case ThreadType::kDisplayCritical: {
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priority = ThreadPriorityForTest::kDisplay;
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pthread_set_qos_class_self_np(QOS_CLASS_USER_INTERACTIVE, 0);
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break;
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}
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case ThreadType::kRealtimeAudio:
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priority = ThreadPriorityForTest::kRealtimeAudio;
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SetPriorityRealtimeAudio(GetCurrentThreadRealtimePeriod());
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DCHECK_EQ([[NSThread currentThread] threadPriority], 1.0);
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break;
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}
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[[NSThread currentThread] threadDictionary][kThreadPriorityForTestKey] =
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@(static_cast<int>(priority));
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}
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} // namespace internal
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// static
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ThreadPriorityForTest PlatformThread::GetCurrentThreadPriorityForTest() {
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NSNumber* priority = base::mac::ObjCCast<NSNumber>(
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[[NSThread currentThread] threadDictionary][kThreadPriorityForTestKey]);
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if (!priority)
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return ThreadPriorityForTest::kNormal;
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ThreadPriorityForTest thread_priority =
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static_cast<ThreadPriorityForTest>(priority.intValue);
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DCHECK_GE(thread_priority, ThreadPriorityForTest::kBackground);
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DCHECK_LE(thread_priority, ThreadPriorityForTest::kMaxValue);
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return thread_priority;
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}
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size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) {
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#if BUILDFLAG(IS_IOS)
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#if BUILDFLAG(USE_BLINK)
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// For iOS 512kB (the default) isn't sufficient, but using the code
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// for Mac OS X below will return 8MB. So just be a little more conservative
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// and return 1MB for now.
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return 1024 * 1024;
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#else
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return 0;
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#endif
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#else
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// The Mac OS X default for a pthread stack size is 512kB.
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// Libc-594.1.4/pthreads/pthread.c's pthread_attr_init uses
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// DEFAULT_STACK_SIZE for this purpose.
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//
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// 512kB isn't quite generous enough for some deeply recursive threads that
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// otherwise request the default stack size by specifying 0. Here, adopt
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// glibc's behavior as on Linux, which is to use the current stack size
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// limit (ulimit -s) as the default stack size. See
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// glibc-2.11.1/nptl/nptl-init.c's __pthread_initialize_minimal_internal. To
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// avoid setting the limit below the Mac OS X default or the minimum usable
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// stack size, these values are also considered. If any of these values
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// can't be determined, or if stack size is unlimited (ulimit -s unlimited),
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// stack_size is left at 0 to get the system default.
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//
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// Mac OS X normally only applies ulimit -s to the main thread stack. On
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// contemporary OS X and Linux systems alike, this value is generally 8MB
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// or in that neighborhood.
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size_t default_stack_size = 0;
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struct rlimit stack_rlimit;
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if (pthread_attr_getstacksize(&attributes, &default_stack_size) == 0 &&
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getrlimit(RLIMIT_STACK, &stack_rlimit) == 0 &&
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stack_rlimit.rlim_cur != RLIM_INFINITY) {
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default_stack_size =
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std::max(std::max(default_stack_size,
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static_cast<size_t>(PTHREAD_STACK_MIN)),
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static_cast<size_t>(stack_rlimit.rlim_cur));
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}
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return default_stack_size;
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#endif
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}
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void TerminateOnThread() {
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}
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} // namespace base
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