56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// Copyright 2014 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef COMPONENTS_NACL_RENDERER_PROGRESS_EVENT_H_
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#define COMPONENTS_NACL_RENDERER_PROGRESS_EVENT_H_
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#include <stdint.h>
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#include <string>
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#include "components/nacl/renderer/ppb_nacl_private.h"
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#include "ppapi/c/pp_instance.h"
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namespace nacl {
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// See http://www.w3.org/TR/progress-events/ for more details on progress
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// events.
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struct ProgressEvent {
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explicit ProgressEvent(PP_NaClEventType event_type_param)
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: event_type(event_type_param),
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length_is_computable(false),
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loaded_bytes(0),
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total_bytes(0) {
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}
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ProgressEvent(PP_NaClEventType event_type_param,
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const std::string& resource_url_param,
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bool length_is_computable_param,
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uint64_t loaded_bytes_param,
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uint64_t total_bytes_param)
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: event_type(event_type_param),
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resource_url(resource_url_param),
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length_is_computable(length_is_computable_param),
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loaded_bytes(loaded_bytes_param),
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total_bytes(total_bytes_param) {
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}
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PP_NaClEventType event_type;
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std::string resource_url;
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bool length_is_computable;
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uint64_t loaded_bytes;
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uint64_t total_bytes;
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};
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// Dispatches a progress event to the DOM frame corresponding to the specified
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// plugin instance.
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// This posts a task to the main thread to perform the actual dispatch, since
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// it's usually intended for progress events to be dispatched after all other
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// state changes are handled.
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void DispatchProgressEvent(PP_Instance instance, const ProgressEvent& event);
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} // namespace nacl
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#endif // COMPONENTS_NACL_RENDERER_PROGRESS_EVENT_H_
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