619 lines
22 KiB
C++
619 lines
22 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "ipc/ipc_sync_channel.h"
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include <utility>
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#include "base/functional/bind.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/memory/ptr_util.h"
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#include "base/memory/raw_ptr.h"
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#include "base/run_loop.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/task/sequenced_task_runner.h"
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#include "base/task/single_thread_task_runner.h"
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#include "base/trace_event/trace_event.h"
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#include "build/build_config.h"
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#include "ipc/ipc_channel_factory.h"
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#include "ipc/ipc_logging.h"
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#include "ipc/ipc_message.h"
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#include "ipc/ipc_message_macros.h"
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#include "ipc/ipc_sync_message.h"
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#include "mojo/public/cpp/bindings/sync_event_watcher.h"
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#include "third_party/abseil-cpp/absl/base/attributes.h"
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#if !BUILDFLAG(IPC_MESSAGE_LOG_ENABLED)
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#include "ipc/trace_ipc_message.h"
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#endif
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using base::WaitableEvent;
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namespace IPC {
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namespace {
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// A generic callback used when watching handles synchronously. Sets |*signal|
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// to true.
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void OnEventReady(bool* signal) {
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*signal = true;
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}
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// Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
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ABSL_CONST_INIT thread_local SyncChannel::ReceivedSyncMsgQueue* received_queue =
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nullptr;
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} // namespace
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// When we're blocked in a Send(), we need to process incoming synchronous
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// messages right away because it could be blocking our reply (either
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// directly from the same object we're calling, or indirectly through one or
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// more other channels). That means that in SyncContext's OnMessageReceived,
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// we need to process sync message right away if we're blocked. However a
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// simple check isn't sufficient, because the listener thread can be in the
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// process of calling Send.
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// To work around this, when SyncChannel filters a sync message, it sets
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// an event that the listener thread waits on during its Send() call. This
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// allows us to dispatch incoming sync messages when blocked. The race
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// condition is handled because if Send is in the process of being called, it
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// will check the event. In case the listener thread isn't sending a message,
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// we queue a task on the listener thread to dispatch the received messages.
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// The messages are stored in this queue object that's shared among all
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// SyncChannel objects on the same thread (since one object can receive a
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// sync message while another one is blocked).
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class SyncChannel::ReceivedSyncMsgQueue :
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public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> {
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public:
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// Returns the ReceivedSyncMsgQueue instance for this thread, creating one
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// if necessary. Call RemoveContext on the same thread when done.
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static ReceivedSyncMsgQueue* AddContext() {
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// We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
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// SyncChannel objects can block the same thread).
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if (!received_queue) {
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received_queue = new ReceivedSyncMsgQueue();
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}
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++received_queue->listener_count_;
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return received_queue;
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}
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// Prevents messages from being dispatched immediately when the dispatch event
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// is signaled. Instead, |*dispatch_flag| will be set.
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void BlockDispatch(bool* dispatch_flag) { dispatch_flag_ = dispatch_flag; }
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// Allows messages to be dispatched immediately when the dispatch event is
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// signaled.
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void UnblockDispatch() { dispatch_flag_ = nullptr; }
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// Called on IPC thread when a synchronous message or reply arrives.
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void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) {
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bool was_task_pending;
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{
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base::AutoLock auto_lock(message_lock_);
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was_task_pending = task_pending_;
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task_pending_ = true;
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// We set the event in case the listener thread is blocked (or is about
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// to). In case it's not, the PostTask dispatches the messages.
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message_queue_.push_back({std::make_unique<Message>(msg), context});
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message_queue_version_++;
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}
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dispatch_event_.Signal();
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if (!was_task_pending) {
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listener_task_runner_->PostTask(
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FROM_HERE, base::BindOnce(&ReceivedSyncMsgQueue::DispatchMessagesTask,
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this, base::RetainedRef(context)));
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}
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}
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void QueueReply(const Message &msg, SyncChannel::SyncContext* context) {
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received_replies_.push_back({std::make_unique<Message>(msg), context});
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}
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// Called on the listener's thread to process any queues synchronous
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// messages.
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void DispatchMessagesTask(SyncContext* context) {
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{
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base::AutoLock auto_lock(message_lock_);
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task_pending_ = false;
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}
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context->DispatchMessages();
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}
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// Dispatches any queued incoming sync messages. If |dispatching_context| is
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// not null, messages which target a restricted dispatch channel will only be
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// dispatched if |dispatching_context| belongs to the same restricted dispatch
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// group as that channel. If |dispatching_context| is null, all queued
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// messages are dispatched.
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void DispatchMessages(SyncContext* dispatching_context) {
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bool first_time = true;
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uint32_t expected_version = 0;
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SyncMessageQueue::iterator it;
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while (true) {
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std::unique_ptr<Message> message;
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scoped_refptr<SyncChannel::SyncContext> context;
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{
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base::AutoLock auto_lock(message_lock_);
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if (first_time || message_queue_version_ != expected_version) {
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it = message_queue_.begin();
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first_time = false;
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}
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for (; it != message_queue_.end(); it++) {
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int message_group = it->context->restrict_dispatch_group();
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if (message_group == kRestrictDispatchGroup_None ||
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(dispatching_context &&
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message_group ==
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dispatching_context->restrict_dispatch_group())) {
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message = std::move(it->message);
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context = std::move(it->context);
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it = message_queue_.erase(it);
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message_queue_version_++;
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expected_version = message_queue_version_;
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break;
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}
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}
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}
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if (!message) {
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break;
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}
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context->OnDispatchMessage(*message);
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}
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}
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// SyncChannel calls this in its destructor.
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void RemoveContext(SyncContext* context) {
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base::AutoLock auto_lock(message_lock_);
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SyncMessageQueue::iterator iter = message_queue_.begin();
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while (iter != message_queue_.end()) {
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if (iter->context.get() == context) {
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iter = message_queue_.erase(iter);
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message_queue_version_++;
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} else {
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iter++;
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}
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}
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if (--listener_count_ == 0) {
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DCHECK(received_queue);
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received_queue = nullptr;
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sync_dispatch_watcher_.reset();
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}
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}
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base::WaitableEvent* dispatch_event() { return &dispatch_event_; }
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base::SingleThreadTaskRunner* listener_task_runner() {
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return listener_task_runner_.get();
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}
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// Called on the ipc thread to check if we can unblock any current Send()
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// calls based on a queued reply.
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void DispatchReplies() {
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for (size_t i = 0; i < received_replies_.size(); ++i) {
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Message* message = received_replies_[i].message.get();
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if (received_replies_[i].context->TryToUnblockListener(message)) {
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received_replies_.erase(received_replies_.begin() + i);
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return;
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}
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}
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}
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private:
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friend class base::RefCountedThreadSafe<ReceivedSyncMsgQueue>;
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// See the comment in SyncChannel::SyncChannel for why this event is created
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// as manual reset.
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ReceivedSyncMsgQueue()
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: message_queue_version_(0),
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dispatch_event_(base::WaitableEvent::ResetPolicy::MANUAL,
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base::WaitableEvent::InitialState::NOT_SIGNALED),
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listener_task_runner_(
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base::SingleThreadTaskRunner::GetCurrentDefault()),
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sync_dispatch_watcher_(std::make_unique<mojo::SyncEventWatcher>(
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&dispatch_event_,
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base::BindRepeating(&ReceivedSyncMsgQueue::OnDispatchEventReady,
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base::Unretained(this)))) {
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sync_dispatch_watcher_->AllowWokenUpBySyncWatchOnSameThread();
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}
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~ReceivedSyncMsgQueue() = default;
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void OnDispatchEventReady() {
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if (dispatch_flag_) {
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*dispatch_flag_ = true;
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return;
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}
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// We were woken up during a sync wait, but no specific SyncChannel is
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// currently waiting. i.e., some other Mojo interface on this thread is
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// waiting for a response. Since we don't support anything analogous to
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// restricted dispatch on Mojo interfaces, in this case it's safe to
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// dispatch sync messages for any context.
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DispatchMessages(nullptr);
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}
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// Holds information about a queued synchronous message or reply.
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struct QueuedMessage {
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std::unique_ptr<Message> message;
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scoped_refptr<SyncChannel::SyncContext> context;
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};
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typedef std::list<QueuedMessage> SyncMessageQueue;
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SyncMessageQueue message_queue_;
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// Used to signal DispatchMessages to rescan
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uint32_t message_queue_version_ = 0;
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std::vector<QueuedMessage> received_replies_;
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// Signaled when we get a synchronous message that we must respond to, as the
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// sender needs its reply before it can reply to our original synchronous
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// message.
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base::WaitableEvent dispatch_event_;
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scoped_refptr<base::SingleThreadTaskRunner> listener_task_runner_;
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base::Lock message_lock_;
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bool task_pending_ = false;
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int listener_count_ = 0;
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// If not null, the address of a flag to set when the dispatch event signals,
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// in lieu of actually dispatching messages. This is used by
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// SyncChannel::WaitForReply to restrict the scope of queued messages we're
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// allowed to process while it's waiting.
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raw_ptr<bool> dispatch_flag_ = nullptr;
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// Watches |dispatch_event_| during all sync handle watches on this thread.
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std::unique_ptr<mojo::SyncEventWatcher> sync_dispatch_watcher_;
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};
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SyncChannel::SyncContext::SyncContext(
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Listener* listener,
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner,
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const scoped_refptr<base::SingleThreadTaskRunner>& listener_task_runner,
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WaitableEvent* shutdown_event)
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: ChannelProxy::Context(listener, ipc_task_runner, listener_task_runner),
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received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
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shutdown_event_(shutdown_event),
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restrict_dispatch_group_(kRestrictDispatchGroup_None) {}
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void SyncChannel::SyncContext::OnSendDoneEventSignaled(
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base::RunLoop* nested_loop,
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base::WaitableEvent* event) {
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DCHECK_EQ(GetSendDoneEvent(), event);
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nested_loop->Quit();
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}
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SyncChannel::SyncContext::~SyncContext() {
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while (!deserializers_.empty())
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Pop();
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}
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// Adds information about an outgoing sync message to the context so that
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// we know how to deserialize the reply. Returns |true| if the message was added
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// to the context or |false| if it was rejected (e.g. due to shutdown.)
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bool SyncChannel::SyncContext::Push(SyncMessage* sync_msg) {
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// Create the tracking information for this message. This object is stored
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// by value since all members are pointers that are cheap to copy. These
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// pointers are cleaned up in the Pop() function.
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//
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// The event is created as manual reset because in between Signal and
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// OnObjectSignalled, another Send can happen which would stop the watcher
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// from being called. The event would get watched later, when the nested
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// Send completes, so the event will need to remain set.
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base::AutoLock auto_lock(deserializers_lock_);
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if (reject_new_deserializers_)
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return false;
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PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg),
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sync_msg->TakeReplyDeserializer(),
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std::make_unique<base::WaitableEvent>(
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base::WaitableEvent::ResetPolicy::MANUAL,
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base::WaitableEvent::InitialState::NOT_SIGNALED));
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deserializers_.push_back(std::move(pending));
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return true;
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}
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bool SyncChannel::SyncContext::Pop() {
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bool result;
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{
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base::AutoLock auto_lock(deserializers_lock_);
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result = deserializers_.back().send_result;
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deserializers_.pop_back();
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}
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// We got a reply to a synchronous Send() call that's blocking the listener
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// thread. However, further down the call stack there could be another
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// blocking Send() call, whose reply we received after we made this last
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// Send() call. So check if we have any queued replies available that
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// can now unblock the listener thread.
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ipc_task_runner()->PostTask(
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FROM_HERE, base::BindOnce(&ReceivedSyncMsgQueue::DispatchReplies,
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received_sync_msgs_));
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return result;
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}
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base::WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() {
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base::AutoLock auto_lock(deserializers_lock_);
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return deserializers_.back().done_event.get();
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}
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base::WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() {
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return received_sync_msgs_->dispatch_event();
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}
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void SyncChannel::SyncContext::DispatchMessages() {
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received_sync_msgs_->DispatchMessages(this);
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}
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bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) {
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base::AutoLock auto_lock(deserializers_lock_);
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if (deserializers_.empty() ||
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!SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) {
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return false;
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}
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if (!msg->is_reply_error()) {
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bool send_result = deserializers_.back().deserializer->
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SerializeOutputParameters(*msg);
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deserializers_.back().send_result = send_result;
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DVLOG_IF(1, !send_result) << "Couldn't deserialize reply message";
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} else {
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DVLOG(1) << "Received error reply";
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}
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base::WaitableEvent* done_event = deserializers_.back().done_event.get();
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TRACE_EVENT_WITH_FLOW0("toplevel.flow",
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"SyncChannel::SyncContext::TryToUnblockListener",
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done_event, TRACE_EVENT_FLAG_FLOW_OUT);
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done_event->Signal();
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return true;
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}
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void SyncChannel::SyncContext::Clear() {
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CancelPendingSends();
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received_sync_msgs_->RemoveContext(this);
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Context::Clear();
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}
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bool SyncChannel::SyncContext::OnMessageReceived(const Message& msg) {
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// Give the filters a chance at processing this message.
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if (TryFilters(msg))
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return true;
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if (TryToUnblockListener(&msg))
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return true;
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if (msg.is_reply()) {
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received_sync_msgs_->QueueReply(msg, this);
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return true;
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}
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if (msg.should_unblock()) {
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received_sync_msgs_->QueueMessage(msg, this);
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return true;
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}
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return Context::OnMessageReceivedNoFilter(msg);
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}
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void SyncChannel::SyncContext::OnChannelError() {
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CancelPendingSends();
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shutdown_watcher_.StopWatching();
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Context::OnChannelError();
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}
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void SyncChannel::SyncContext::OnChannelOpened() {
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if (shutdown_event_) {
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shutdown_watcher_.StartWatching(
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shutdown_event_,
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base::BindOnce(&SyncChannel::SyncContext::OnShutdownEventSignaled,
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base::Unretained(this)),
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base::SequencedTaskRunner::GetCurrentDefault());
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}
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Context::OnChannelOpened();
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}
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void SyncChannel::SyncContext::OnChannelClosed() {
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CancelPendingSends();
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shutdown_watcher_.StopWatching();
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Context::OnChannelClosed();
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}
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void SyncChannel::SyncContext::CancelPendingSends() {
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base::AutoLock auto_lock(deserializers_lock_);
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reject_new_deserializers_ = true;
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PendingSyncMessageQueue::iterator iter;
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DVLOG(1) << "Canceling pending sends";
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for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) {
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TRACE_EVENT_WITH_FLOW0("toplevel.flow",
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"SyncChannel::SyncContext::CancelPendingSends",
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iter->done_event.get(), TRACE_EVENT_FLAG_FLOW_OUT);
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iter->done_event->Signal();
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}
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}
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void SyncChannel::SyncContext::OnShutdownEventSignaled(WaitableEvent* event) {
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DCHECK_EQ(event, shutdown_event_);
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// Process shut down before we can get a reply to a synchronous message.
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// Cancel pending Send calls, which will end up setting the send done event.
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CancelPendingSends();
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}
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// static
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std::unique_ptr<SyncChannel> SyncChannel::Create(
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const IPC::ChannelHandle& channel_handle,
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Channel::Mode mode,
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Listener* listener,
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner,
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const scoped_refptr<base::SingleThreadTaskRunner>& listener_task_runner,
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bool create_pipe_now,
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base::WaitableEvent* shutdown_event) {
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// TODO(tobiasjs): The shutdown_event object is passed to a refcounted
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// Context object, and as a result it is not easy to ensure that it
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// outlives the Context. There should be some way to either reset
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// the shutdown_event when it is destroyed, or allow the Context to
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// control the lifetime of shutdown_event.
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std::unique_ptr<SyncChannel> channel =
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Create(listener, ipc_task_runner, listener_task_runner, shutdown_event);
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channel->Init(channel_handle, mode, create_pipe_now);
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return channel;
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}
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// static
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std::unique_ptr<SyncChannel> SyncChannel::Create(
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Listener* listener,
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner,
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const scoped_refptr<base::SingleThreadTaskRunner>& listener_task_runner,
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WaitableEvent* shutdown_event) {
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return base::WrapUnique(new SyncChannel(
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listener, ipc_task_runner, listener_task_runner, shutdown_event));
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}
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SyncChannel::SyncChannel(
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Listener* listener,
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner,
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const scoped_refptr<base::SingleThreadTaskRunner>& listener_task_runner,
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WaitableEvent* shutdown_event)
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: ChannelProxy(new SyncContext(listener,
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ipc_task_runner,
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listener_task_runner,
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shutdown_event)),
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sync_handle_registry_(mojo::SyncHandleRegistry::current()) {
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// The current (listener) thread must be distinct from the IPC thread, or else
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// sending synchronous messages will deadlock.
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DCHECK_NE(ipc_task_runner.get(),
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base::SingleThreadTaskRunner::GetCurrentDefault().get());
|
|
StartWatching();
|
|
}
|
|
|
|
void SyncChannel::AddListenerTaskRunner(
|
|
int32_t routing_id,
|
|
scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
|
|
context()->AddListenerTaskRunner(routing_id, std::move(task_runner));
|
|
}
|
|
|
|
void SyncChannel::RemoveListenerTaskRunner(int32_t routing_id) {
|
|
context()->RemoveListenerTaskRunner(routing_id);
|
|
}
|
|
|
|
SyncChannel::~SyncChannel() = default;
|
|
|
|
void SyncChannel::SetRestrictDispatchChannelGroup(int group) {
|
|
sync_context()->set_restrict_dispatch_group(group);
|
|
}
|
|
|
|
scoped_refptr<SyncMessageFilter> SyncChannel::CreateSyncMessageFilter() {
|
|
scoped_refptr<SyncMessageFilter> filter = new SyncMessageFilter(
|
|
sync_context()->shutdown_event());
|
|
AddFilter(filter.get());
|
|
if (!did_init())
|
|
pre_init_sync_message_filters_.push_back(filter);
|
|
return filter;
|
|
}
|
|
|
|
bool SyncChannel::Send(Message* message) {
|
|
#if BUILDFLAG(IPC_MESSAGE_LOG_ENABLED)
|
|
std::string name;
|
|
Logging::GetInstance()->GetMessageText(
|
|
message->type(), &name, message, nullptr);
|
|
TRACE_EVENT1("ipc", "SyncChannel::Send", "name", name);
|
|
#else
|
|
TRACE_IPC_MESSAGE_SEND("ipc", "SyncChannel::Send", message);
|
|
#endif
|
|
if (!message->is_sync()) {
|
|
ChannelProxy::SendInternal(message);
|
|
return true;
|
|
}
|
|
|
|
SyncMessage* sync_msg = static_cast<SyncMessage*>(message);
|
|
|
|
// *this* might get deleted in WaitForReply.
|
|
scoped_refptr<SyncContext> context(sync_context());
|
|
if (!context->Push(sync_msg)) {
|
|
DVLOG(1) << "Channel is shutting down. Dropping sync message.";
|
|
delete message;
|
|
return false;
|
|
}
|
|
|
|
ChannelProxy::SendInternal(message);
|
|
|
|
// Wait for reply, or for any other incoming synchronous messages.
|
|
// |this| might get deleted, so only call static functions at this point.
|
|
scoped_refptr<mojo::SyncHandleRegistry> registry = sync_handle_registry_;
|
|
WaitForReply(registry.get(), context.get());
|
|
|
|
TRACE_EVENT_WITH_FLOW0("toplevel.flow", "SyncChannel::Send",
|
|
context->GetSendDoneEvent(), TRACE_EVENT_FLAG_FLOW_IN);
|
|
|
|
return context->Pop();
|
|
}
|
|
|
|
void SyncChannel::WaitForReply(mojo::SyncHandleRegistry* registry,
|
|
SyncContext* context) {
|
|
context->DispatchMessages();
|
|
|
|
while (true) {
|
|
bool dispatch = false;
|
|
{
|
|
bool send_done = false;
|
|
mojo::SyncHandleRegistry::EventCallbackSubscription
|
|
send_done_subscription = registry->RegisterEvent(
|
|
context->GetSendDoneEvent(),
|
|
base::BindRepeating(&OnEventReady, &send_done));
|
|
|
|
const bool* stop_flags[] = {&dispatch, &send_done};
|
|
context->received_sync_msgs()->BlockDispatch(&dispatch);
|
|
registry->Wait(stop_flags, 2);
|
|
context->received_sync_msgs()->UnblockDispatch();
|
|
}
|
|
|
|
if (dispatch) {
|
|
// We're waiting for a reply, but we received a blocking synchronous call.
|
|
// We must process it to avoid potential deadlocks.
|
|
context->GetDispatchEvent()->Reset();
|
|
context->DispatchMessages();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SyncChannel::OnDispatchEventSignaled(base::WaitableEvent* event) {
|
|
DCHECK_EQ(sync_context()->GetDispatchEvent(), event);
|
|
sync_context()->GetDispatchEvent()->Reset();
|
|
|
|
StartWatching();
|
|
|
|
// NOTE: May delete |this|.
|
|
sync_context()->DispatchMessages();
|
|
}
|
|
|
|
void SyncChannel::StartWatching() {
|
|
// |dispatch_watcher_| watches the event asynchronously, only dispatching
|
|
// messages once the listener thread is unblocked and pumping its task queue.
|
|
// The ReceivedSyncMsgQueue also watches this event and may dispatch
|
|
// immediately if woken up by a message which it's allowed to dispatch.
|
|
dispatch_watcher_.StartWatching(
|
|
sync_context()->GetDispatchEvent(),
|
|
base::BindOnce(&SyncChannel::OnDispatchEventSignaled,
|
|
base::Unretained(this)),
|
|
sync_context()->listener_task_runner());
|
|
}
|
|
|
|
void SyncChannel::OnChannelInit() {
|
|
pre_init_sync_message_filters_.clear();
|
|
}
|
|
|
|
} // namespace IPC
|