255 lines
10 KiB
C++
255 lines
10 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
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#define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
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#include <memory>
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#include <utility>
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#include "base/check.h"
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#include "base/functional/bind.h"
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#include "base/memory/raw_ptr.h"
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#include "base/memory/scoped_refptr.h"
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#include "base/time/time.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/load_states.h"
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#include "net/base/load_timing_info.h"
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#include "net/base/net_errors.h"
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#include "net/base/net_export.h"
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#include "net/base/request_priority.h"
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#include "net/dns/public/resolve_error_info.h"
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#include "net/log/net_log_source.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/client_socket_pool.h"
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#include "net/socket/connection_attempts.h"
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#include "net/socket/stream_socket.h"
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#include "net/ssl/ssl_cert_request_info.h"
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#include "third_party/abseil-cpp/absl/types/optional.h"
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namespace net {
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class ConnectJob;
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struct NetworkTrafficAnnotationTag;
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class SocketTag;
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// A container for a StreamSocket.
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//
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// The handle's |group_id| uniquely identifies the origin and type of the
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// connection. It is used by the ClientSocketPool to group similar connected
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// client socket objects.
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//
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class NET_EXPORT ClientSocketHandle {
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public:
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enum SocketReuseType {
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UNUSED = 0, // unused socket that just finished connecting
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UNUSED_IDLE, // unused socket that has been idle for awhile
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REUSED_IDLE, // previously used socket
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NUM_TYPES,
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};
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ClientSocketHandle();
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ClientSocketHandle(const ClientSocketHandle&) = delete;
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ClientSocketHandle& operator=(const ClientSocketHandle&) = delete;
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~ClientSocketHandle();
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// Initializes a ClientSocketHandle object, which involves talking to the
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// ClientSocketPool to obtain a connected socket, possibly reusing one. This
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// method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
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// is used to determine the placement in ClientSocketPool's wait list.
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// If |respect_limits| is DISABLED, will bypass the wait list, but |priority|
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// must also be HIGHEST, if set.
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//
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// If this method succeeds, then the socket member will be set to an existing
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// connected socket if an existing connected socket was available to reuse,
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// otherwise it will be set to a new connected socket. Consumers can then
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// call is_reused() to see if the socket was reused. If not reusing an
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// existing socket, ClientSocketPool may need to establish a new
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// connection using |socket_params|.
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//
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// This method returns ERR_IO_PENDING if it cannot complete synchronously, in
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// which case the consumer will be notified of completion via |callback|.
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//
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// If the pool was not able to reuse an existing socket, the new socket
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// may report a recoverable error. In this case, the return value will
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// indicate an error and the socket member will be set. If it is determined
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// that the error is not recoverable, the Disconnect method should be used
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// on the socket, so that it does not get reused.
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//
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// A non-recoverable error may set additional state in the ClientSocketHandle
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// to allow the caller to determine what went wrong.
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//
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// Init may be called multiple times.
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//
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// Profiling information for the request is saved to |net_log| if non-NULL.
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int Init(
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const ClientSocketPool::GroupId& group_id,
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scoped_refptr<ClientSocketPool::SocketParams> socket_params,
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const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag,
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RequestPriority priority,
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const SocketTag& socket_tag,
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ClientSocketPool::RespectLimits respect_limits,
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CompletionOnceCallback callback,
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const ClientSocketPool::ProxyAuthCallback& proxy_auth_callback,
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ClientSocketPool* pool,
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const NetLogWithSource& net_log);
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// Changes the priority of the ClientSocketHandle to the passed value.
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// This function is a no-op if |priority| is the same as the current
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// priority, of if Init() has not been called since the last time
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// the ClientSocketHandle was reset.
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void SetPriority(RequestPriority priority);
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// An initialized handle can be reset, which causes it to return to the
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// un-initialized state. This releases the underlying socket, which in the
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// case of a socket that still has an established connection, indicates that
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// the socket may be kept alive for use by a subsequent ClientSocketHandle.
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//
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// NOTE: To prevent the socket from being kept alive, be sure to call its
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// Disconnect method. This will result in the ClientSocketPool deleting the
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// StreamSocket.
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void Reset();
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// Like Reset(), but also closes the socket (if there is one) and cancels any
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// pending attempt to establish a connection, if the connection attempt is
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// still ongoing.
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void ResetAndCloseSocket();
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// Used after Init() is called, but before the ClientSocketPool has
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// initialized the ClientSocketHandle.
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LoadState GetLoadState() const;
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bool IsPoolStalled() const;
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// Adds a higher layered pool on top of the socket pool that |socket_| belongs
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// to. At most one higher layered pool can be added to a
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// ClientSocketHandle at a time. On destruction or reset, automatically
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// removes the higher pool if RemoveHigherLayeredPool has not been called.
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void AddHigherLayeredPool(HigherLayeredPool* higher_pool);
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// Removes a higher layered pool from the socket pool that |socket_| belongs
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// to. |higher_pool| must have been added by the above function.
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void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool);
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// Closes idle sockets that are in the same group with |this|.
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void CloseIdleSocketsInGroup(const char* net_log_reason_utf8);
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// Returns true when Init() has completed successfully.
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bool is_initialized() const { return is_initialized_; }
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// Sets the portion of LoadTimingInfo related to connection establishment, and
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// the socket id. |is_reused| is needed because the handle may not have full
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// reuse information. |load_timing_info| must have all default values when
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// called. Returns false and makes no changes to |load_timing_info| when
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// |socket_| is NULL.
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bool GetLoadTimingInfo(bool is_reused,
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LoadTimingInfo* load_timing_info) const;
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// Used by ClientSocketPool to initialize the ClientSocketHandle.
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//
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// SetSocket() may also be used if this handle is used as simply for
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// socket storage (e.g., http://crbug.com/37810).
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void SetSocket(std::unique_ptr<StreamSocket> s);
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// Populates several fields of |this| with error-related information from the
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// provided completed ConnectJob. Should only be called on ConnectJob failure.
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void SetAdditionalErrorState(ConnectJob* connect_job);
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void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; }
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void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; }
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void set_group_generation(int64_t group_generation) {
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group_generation_ = group_generation;
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}
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void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; }
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void set_ssl_cert_request_info(
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scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info) {
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ssl_cert_request_info_ = std::move(ssl_cert_request_info);
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}
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void set_connection_attempts(const ConnectionAttempts& attempts) {
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connection_attempts_ = attempts;
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}
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ResolveErrorInfo resolve_error_info() const { return resolve_error_info_; }
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// Only valid if there is no |socket_|.
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bool is_ssl_error() const {
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DCHECK(!socket_);
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return is_ssl_error_;
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}
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// On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error, the |cert_request_info| field
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// is set.
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scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info() const {
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return ssl_cert_request_info_;
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}
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// If the connection failed, returns the connection attempts made.
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const ConnectionAttempts& connection_attempts() {
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return connection_attempts_;
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}
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StreamSocket* socket() { return socket_.get(); }
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// SetSocket() must be called with a new socket before this handle
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// is destroyed if is_initialized() is true.
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std::unique_ptr<StreamSocket> PassSocket();
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// These may only be used if is_initialized() is true.
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const ClientSocketPool::GroupId& group_id() const { return group_id_; }
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int64_t group_generation() const { return group_generation_; }
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bool is_reused() const { return reuse_type_ == REUSED_IDLE; }
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base::TimeDelta idle_time() const { return idle_time_; }
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SocketReuseType reuse_type() const { return reuse_type_; }
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const LoadTimingInfo::ConnectTiming& connect_timing() const {
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return connect_timing_;
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}
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void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) {
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connect_timing_ = connect_timing;
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}
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private:
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// Called on asynchronous completion of an Init() request.
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void OnIOComplete(int result);
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// Called on completion (both asynchronous & synchronous) of an Init()
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// request.
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void HandleInitCompletion(int result);
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// Resets the state of the ClientSocketHandle. |cancel| indicates whether or
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// not to try to cancel the request with the ClientSocketPool. Does not
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// reset the supplemental error state. |cancel_connect_job| indicates whether
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// a pending ConnectJob, if there is one in the SocketPool, should be
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// cancelled in addition to cancelling the request. It may only be true if
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// |cancel| is also true.
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void ResetInternal(bool cancel, bool cancel_connect_job);
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// Resets the supplemental error state.
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void ResetErrorState();
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bool is_initialized_ = false;
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raw_ptr<ClientSocketPool> pool_ = nullptr;
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raw_ptr<HigherLayeredPool> higher_pool_ = nullptr;
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std::unique_ptr<StreamSocket> socket_;
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ClientSocketPool::GroupId group_id_;
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SocketReuseType reuse_type_ = ClientSocketHandle::UNUSED;
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CompletionOnceCallback callback_;
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base::TimeDelta idle_time_;
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// See ClientSocketPool::ReleaseSocket() for an explanation.
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int64_t group_generation_ = -1;
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ResolveErrorInfo resolve_error_info_;
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bool is_ssl_error_ = false;
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scoped_refptr<SSLCertRequestInfo> ssl_cert_request_info_;
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std::vector<ConnectionAttempt> connection_attempts_;
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NetLogSource requesting_source_;
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// Timing information is set when a connection is successfully established.
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LoadTimingInfo::ConnectTiming connect_timing_;
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};
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} // namespace net
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#endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
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