104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
// Copyright 2018 The Chromium Authors
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "net/socket/connect_job_test_util.h"
|
|
|
|
#include <utility>
|
|
|
|
#include "base/check.h"
|
|
#include "base/run_loop.h"
|
|
#include "net/socket/stream_socket.h"
|
|
#include "net/test/gtest_util.h"
|
|
#include "testing/gtest/include/gtest/gtest.h"
|
|
|
|
namespace net {
|
|
|
|
TestConnectJobDelegate::TestConnectJobDelegate(SocketExpected socket_expected)
|
|
: socket_expected_(socket_expected) {}
|
|
|
|
TestConnectJobDelegate::~TestConnectJobDelegate() = default;
|
|
|
|
void TestConnectJobDelegate::OnConnectJobComplete(int result, ConnectJob* job) {
|
|
EXPECT_FALSE(has_result_);
|
|
result_ = result;
|
|
socket_ = job->PassSocket();
|
|
EXPECT_EQ(socket_.get() != nullptr,
|
|
result == OK || socket_expected_ == SocketExpected::ALWAYS);
|
|
// On success, generally end up with a connected socket. Could theoretically
|
|
// be racily disconnected before it was returned, but that case isn't tested
|
|
// with this class.
|
|
if (result == OK)
|
|
EXPECT_TRUE(socket_->IsConnected());
|
|
has_result_ = true;
|
|
run_loop_.Quit();
|
|
}
|
|
|
|
void TestConnectJobDelegate::OnNeedsProxyAuth(
|
|
const HttpResponseInfo& response,
|
|
HttpAuthController* auth_controller,
|
|
base::OnceClosure restart_with_auth_callback,
|
|
ConnectJob* job) {
|
|
EXPECT_TRUE(auth_controller);
|
|
EXPECT_TRUE(restart_with_auth_callback);
|
|
|
|
EXPECT_FALSE(has_result_);
|
|
EXPECT_FALSE(auth_controller_);
|
|
EXPECT_FALSE(restart_with_auth_callback_);
|
|
|
|
num_auth_challenges_++;
|
|
auth_response_info_ = response;
|
|
auth_controller_ = auth_controller;
|
|
restart_with_auth_callback_ = std::move(restart_with_auth_callback);
|
|
if (auth_challenge_run_loop_)
|
|
auth_challenge_run_loop_->Quit();
|
|
}
|
|
|
|
void TestConnectJobDelegate::WaitForAuthChallenge(
|
|
int num_auth_challenges_to_wait_for) {
|
|
// It a bit strange to call this after a job has already complete, and doing
|
|
// so probably indicates a bug.
|
|
EXPECT_FALSE(has_result_);
|
|
|
|
while (num_auth_challenges_ < num_auth_challenges_to_wait_for) {
|
|
auth_challenge_run_loop_ = std::make_unique<base::RunLoop>();
|
|
auth_challenge_run_loop_->Run();
|
|
auth_challenge_run_loop_.reset();
|
|
}
|
|
EXPECT_EQ(num_auth_challenges_to_wait_for, num_auth_challenges_);
|
|
}
|
|
|
|
void TestConnectJobDelegate::RunAuthCallback() {
|
|
ASSERT_TRUE(restart_with_auth_callback_);
|
|
auth_controller_ = nullptr;
|
|
std::move(restart_with_auth_callback_).Run();
|
|
}
|
|
|
|
int TestConnectJobDelegate::WaitForResult() {
|
|
run_loop_.Run();
|
|
DCHECK(has_result_);
|
|
return result_;
|
|
}
|
|
|
|
void TestConnectJobDelegate::StartJobExpectingResult(ConnectJob* connect_job,
|
|
net::Error expected_result,
|
|
bool expect_sync_result) {
|
|
int rv = connect_job->Connect();
|
|
if (rv == ERR_IO_PENDING) {
|
|
EXPECT_FALSE(expect_sync_result);
|
|
EXPECT_THAT(WaitForResult(), test::IsError(expected_result));
|
|
} else {
|
|
EXPECT_TRUE(expect_sync_result);
|
|
// The callback should not have been invoked.
|
|
ASSERT_FALSE(has_result_);
|
|
OnConnectJobComplete(rv, connect_job);
|
|
EXPECT_THAT(result_, test::IsError(expected_result));
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<StreamSocket> TestConnectJobDelegate::ReleaseSocket() {
|
|
return std::move(socket_);
|
|
}
|
|
|
|
} // namespace net
|