187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
// Copyright 2011 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/udp_client_socket.h"
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#include "base/task/single_thread_task_runner.h"
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#include "build/build_config.h"
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#include "net/base/net_errors.h"
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#include "net/base/network_change_notifier.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
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net::NetLog* net_log,
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const net::NetLogSource& source,
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handles::NetworkHandle network)
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: socket_(bind_type, net_log, source), connect_using_network_(network) {}
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UDPClientSocket::~UDPClientSocket() = default;
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int UDPClientSocket::Connect(const IPEndPoint& address) {
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CHECK(!connect_called_);
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if (connect_using_network_ != handles::kInvalidNetworkHandle)
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return ConnectUsingNetwork(connect_using_network_, address);
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connect_called_ = true;
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int rv = socket_.Open(address.GetFamily());
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if (rv != OK)
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return rv;
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return socket_.Connect(address);
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}
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int UDPClientSocket::ConnectUsingNetwork(handles::NetworkHandle network,
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const IPEndPoint& address) {
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CHECK(!connect_called_);
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connect_called_ = true;
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if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
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return ERR_NOT_IMPLEMENTED;
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int rv = socket_.Open(address.GetFamily());
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if (rv != OK)
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return rv;
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rv = socket_.BindToNetwork(network);
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if (rv != OK)
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return rv;
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network_ = network;
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return socket_.Connect(address);
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}
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int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) {
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CHECK(!connect_called_);
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connect_called_ = true;
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if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
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return ERR_NOT_IMPLEMENTED;
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int rv;
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rv = socket_.Open(address.GetFamily());
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if (rv != OK)
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return rv;
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// Calling connect() will bind a socket to the default network, however there
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// is no way to determine what network the socket got bound to. The
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// alternative is to query what the default network is and bind the socket to
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// that network explicitly, however this is racy because the default network
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// can change in between when we query it and when we bind to it. This is
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// rare but should be accounted for. Since changes of the default network
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// should not come in quick succession, we can simply try again.
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handles::NetworkHandle network;
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for (int attempt = 0; attempt < 2; attempt++) {
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network = NetworkChangeNotifier::GetDefaultNetwork();
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if (network == handles::kInvalidNetworkHandle)
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return ERR_INTERNET_DISCONNECTED;
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rv = socket_.BindToNetwork(network);
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// |network| may have disconnected between the call to GetDefaultNetwork()
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// and the call to BindToNetwork(). Loop only if this is the case (|rv| will
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// be ERR_NETWORK_CHANGED).
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if (rv != ERR_NETWORK_CHANGED)
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break;
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}
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if (rv != OK)
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return rv;
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network_ = network;
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return socket_.Connect(address);
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}
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int UDPClientSocket::ConnectAsync(const IPEndPoint& address,
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CompletionOnceCallback callback) {
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DCHECK(callback);
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return Connect(address);
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}
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int UDPClientSocket::ConnectUsingNetworkAsync(handles::NetworkHandle network,
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const IPEndPoint& address,
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CompletionOnceCallback callback) {
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DCHECK(callback);
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return ConnectUsingNetwork(network, address);
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}
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int UDPClientSocket::ConnectUsingDefaultNetworkAsync(
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const IPEndPoint& address,
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CompletionOnceCallback callback) {
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DCHECK(callback);
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return ConnectUsingDefaultNetwork(address);
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}
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handles::NetworkHandle UDPClientSocket::GetBoundNetwork() const {
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return network_;
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}
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void UDPClientSocket::ApplySocketTag(const SocketTag& tag) {
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socket_.ApplySocketTag(tag);
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}
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int UDPClientSocket::Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) {
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return socket_.Read(buf, buf_len, std::move(callback));
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}
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int UDPClientSocket::Write(
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IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) {
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return socket_.Write(buf, buf_len, std::move(callback), traffic_annotation);
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}
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void UDPClientSocket::Close() {
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socket_.Close();
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}
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int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
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return socket_.GetPeerAddress(address);
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}
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int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
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return socket_.GetLocalAddress(address);
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}
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int UDPClientSocket::SetReceiveBufferSize(int32_t size) {
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return socket_.SetReceiveBufferSize(size);
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}
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int UDPClientSocket::SetSendBufferSize(int32_t size) {
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return socket_.SetSendBufferSize(size);
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}
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int UDPClientSocket::SetDoNotFragment() {
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return socket_.SetDoNotFragment();
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}
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void UDPClientSocket::SetMsgConfirm(bool confirm) {
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socket_.SetMsgConfirm(confirm);
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}
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const NetLogWithSource& UDPClientSocket::NetLog() const {
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return socket_.NetLog();
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}
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void UDPClientSocket::UseNonBlockingIO() {
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#if BUILDFLAG(IS_WIN)
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socket_.UseNonBlockingIO();
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#endif
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}
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int UDPClientSocket::SetMulticastInterface(uint32_t interface_index) {
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return socket_.SetMulticastInterface(interface_index);
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}
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void UDPClientSocket::EnableRecvOptimization() {
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#if BUILDFLAG(IS_POSIX)
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socket_.enable_experimental_recv_optimization();
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#endif
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}
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void UDPClientSocket::SetIOSNetworkServiceType(int ios_network_service_type) {
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#if BUILDFLAG(IS_POSIX)
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socket_.SetIOSNetworkServiceType(ios_network_service_type);
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#endif
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}
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void UDPClientSocket::AdoptOpenedSocket(AddressFamily address_family,
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SocketDescriptor socket) {
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socket_.AdoptOpenedSocket(address_family, socket);
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}
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} // namespace net
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