471 lines
18 KiB
C++
471 lines
18 KiB
C++
// Copyright 2012 The Chromium Authors
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_
|
|
#define NET_SOCKET_UDP_SOCKET_POSIX_H_
|
|
|
|
#include <stdint.h>
|
|
#include <sys/socket.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <memory>
|
|
|
|
#include "base/logging.h"
|
|
#include "base/memory/raw_ptr.h"
|
|
#include "base/memory/scoped_refptr.h"
|
|
#include "base/message_loop/message_pump_for_io.h"
|
|
#include "base/threading/thread_checker.h"
|
|
#include "base/timer/timer.h"
|
|
#include "net/base/address_family.h"
|
|
#include "net/base/completion_once_callback.h"
|
|
#include "net/base/io_buffer.h"
|
|
#include "net/base/ip_endpoint.h"
|
|
#include "net/base/net_export.h"
|
|
#include "net/base/network_handle.h"
|
|
#include "net/log/net_log_with_source.h"
|
|
#include "net/socket/datagram_socket.h"
|
|
#include "net/socket/diff_serv_code_point.h"
|
|
#include "net/socket/socket_descriptor.h"
|
|
#include "net/socket/socket_tag.h"
|
|
#include "net/socket/udp_socket_global_limits.h"
|
|
#include "net/traffic_annotation/network_traffic_annotation.h"
|
|
|
|
namespace net {
|
|
|
|
class IPAddress;
|
|
class NetLog;
|
|
struct NetLogSource;
|
|
class SocketTag;
|
|
|
|
class NET_EXPORT UDPSocketPosix {
|
|
public:
|
|
// Performance helper for net::activity_monitor, it batches
|
|
// throughput samples, subject to a byte limit threshold (64 KB) or
|
|
// timer (100 ms), whichever comes first. The batching is subject
|
|
// to a minimum number of samples (2) required by NQE to update its
|
|
// throughput estimate.
|
|
class ReceivedActivityMonitor {
|
|
public:
|
|
ReceivedActivityMonitor() = default;
|
|
|
|
ReceivedActivityMonitor(const ReceivedActivityMonitor&) = delete;
|
|
ReceivedActivityMonitor& operator=(const ReceivedActivityMonitor&) = delete;
|
|
|
|
~ReceivedActivityMonitor() = default;
|
|
// Provided by sent/received subclass.
|
|
// Update throughput, but batch to limit overhead of net::activity_monitor.
|
|
void Increment(uint32_t bytes);
|
|
// For flushing cached values.
|
|
void OnClose();
|
|
|
|
private:
|
|
void Update();
|
|
void OnTimerFired();
|
|
|
|
uint32_t bytes_ = 0;
|
|
uint32_t increments_ = 0;
|
|
base::RepeatingTimer timer_;
|
|
};
|
|
|
|
UDPSocketPosix(DatagramSocket::BindType bind_type,
|
|
net::NetLog* net_log,
|
|
const net::NetLogSource& source);
|
|
|
|
UDPSocketPosix(const UDPSocketPosix&) = delete;
|
|
UDPSocketPosix& operator=(const UDPSocketPosix&) = delete;
|
|
|
|
virtual ~UDPSocketPosix();
|
|
|
|
// Opens the socket.
|
|
// Returns a net error code.
|
|
int Open(AddressFamily address_family);
|
|
|
|
// Binds this socket to |network|. All data traffic on the socket will be sent
|
|
// and received via |network|. Must be called before Connect(). This call will
|
|
// fail if |network| has disconnected. Communication using this socket will
|
|
// fail if |network| disconnects.
|
|
// Returns a net error code.
|
|
int BindToNetwork(handles::NetworkHandle network);
|
|
|
|
// Connects the socket to connect with a certain |address|.
|
|
// Should be called after Open().
|
|
// Returns a net error code.
|
|
int Connect(const IPEndPoint& address);
|
|
|
|
// Binds the address/port for this socket to |address|. This is generally
|
|
// only used on a server. Should be called after Open().
|
|
// Returns a net error code.
|
|
int Bind(const IPEndPoint& address);
|
|
|
|
// Closes the socket.
|
|
void Close();
|
|
|
|
// Copies the remote udp address into |address| and returns a net error code.
|
|
int GetPeerAddress(IPEndPoint* address) const;
|
|
|
|
// Copies the local udp address into |address| and returns a net error code.
|
|
// (similar to getsockname)
|
|
int GetLocalAddress(IPEndPoint* address) const;
|
|
|
|
// IO:
|
|
// Multiple outstanding read requests are not supported.
|
|
// Full duplex mode (reading and writing at the same time) is supported
|
|
|
|
// Reads from the socket.
|
|
// Only usable from the client-side of a UDP socket, after the socket
|
|
// has been connected.
|
|
int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
|
|
|
|
// Writes to the socket.
|
|
// Only usable from the client-side of a UDP socket, after the socket
|
|
// has been connected.
|
|
int Write(IOBuffer* buf,
|
|
int buf_len,
|
|
CompletionOnceCallback callback,
|
|
const NetworkTrafficAnnotationTag& traffic_annotation);
|
|
|
|
// Reads from a socket and receive sender address information.
|
|
// |buf| is the buffer to read data into.
|
|
// |buf_len| is the maximum amount of data to read.
|
|
// |address| is a buffer provided by the caller for receiving the sender
|
|
// address information about the received data. This buffer must be kept
|
|
// alive by the caller until the callback is placed.
|
|
// |callback| is the callback on completion of the RecvFrom.
|
|
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
|
|
// If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep
|
|
// it alive until the data is received. However, the caller must keep
|
|
// |address| alive until the callback is called.
|
|
int RecvFrom(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address,
|
|
CompletionOnceCallback callback);
|
|
|
|
// Sends to a socket with a particular destination.
|
|
// |buf| is the buffer to send.
|
|
// |buf_len| is the number of bytes to send.
|
|
// |address| is the recipient address.
|
|
// |callback| is the user callback function to call on complete.
|
|
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
|
|
// If ERR_IO_PENDING is returned, this socket copies |address| for
|
|
// asynchronous sending, and takes a ref to |buf| to keep it alive until the
|
|
// data is sent.
|
|
int SendTo(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint& address,
|
|
CompletionOnceCallback callback);
|
|
|
|
// Sets the receive buffer size (in bytes) for the socket.
|
|
// Returns a net error code.
|
|
int SetReceiveBufferSize(int32_t size);
|
|
|
|
// Sets the send buffer size (in bytes) for the socket.
|
|
// Returns a net error code.
|
|
int SetSendBufferSize(int32_t size);
|
|
|
|
// Requests that packets sent by this socket not be fragment, either locally
|
|
// by the host, or by routers (via the DF bit in the IPv4 packet header).
|
|
// May not be supported by all platforms. Returns a network error code if
|
|
// there was a problem, but the socket will still be usable. Can not
|
|
// return ERR_IO_PENDING.
|
|
int SetDoNotFragment();
|
|
|
|
// If |confirm| is true, then the MSG_CONFIRM flag will be passed to
|
|
// subsequent writes if it's supported by the platform.
|
|
void SetMsgConfirm(bool confirm);
|
|
|
|
// Returns true if the socket is already connected or bound.
|
|
bool is_connected() const { return is_connected_; }
|
|
|
|
const NetLogWithSource& NetLog() const { return net_log_; }
|
|
|
|
// Call this to enable SO_REUSEADDR on the underlying socket.
|
|
// Should be called between Open() and Bind().
|
|
// Returns a net error code.
|
|
int AllowAddressReuse();
|
|
|
|
// Call this to allow or disallow sending and receiving packets to and from
|
|
// broadcast addresses.
|
|
// Returns a net error code.
|
|
int SetBroadcast(bool broadcast);
|
|
|
|
// Sets socket options to allow the socket to share the local address to which
|
|
// the socket will be bound with other processes and attempt to allow all such
|
|
// sockets to receive the same multicast messages. Returns a net error code.
|
|
//
|
|
// Ability and requirements for different sockets to receive the same messages
|
|
// varies between POSIX platforms. For best results in allowing the messages
|
|
// to be shared, all sockets sharing the same address should join the same
|
|
// multicast group and interface. Also, the socket should listen to the
|
|
// specific multicast address rather than a wildcard address (e.g. 0.0.0.0).
|
|
//
|
|
// Should be called between Open() and Bind().
|
|
int AllowAddressSharingForMulticast();
|
|
|
|
// Joins the multicast group.
|
|
// |group_address| is the group address to join, could be either
|
|
// an IPv4 or IPv6 address.
|
|
// Returns a net error code.
|
|
int JoinGroup(const IPAddress& group_address) const;
|
|
|
|
// Leaves the multicast group.
|
|
// |group_address| is the group address to leave, could be either
|
|
// an IPv4 or IPv6 address. If the socket hasn't joined the group,
|
|
// it will be ignored.
|
|
// It's optional to leave the multicast group before destroying
|
|
// the socket. It will be done by the OS.
|
|
// Returns a net error code.
|
|
int LeaveGroup(const IPAddress& group_address) const;
|
|
|
|
// Sets interface to use for multicast. If |interface_index| set to 0,
|
|
// default interface is used.
|
|
// Should be called before Bind().
|
|
// Returns a net error code.
|
|
int SetMulticastInterface(uint32_t interface_index);
|
|
|
|
// Sets the time-to-live option for UDP packets sent to the multicast
|
|
// group address. The default value of this option is 1.
|
|
// Cannot be negative or more than 255.
|
|
// Should be called before Bind().
|
|
// Returns a net error code.
|
|
int SetMulticastTimeToLive(int time_to_live);
|
|
|
|
// Sets the loopback flag for UDP socket. If this flag is true, the host
|
|
// will receive packets sent to the joined group from itself.
|
|
// The default value of this option is true.
|
|
// Should be called before Bind().
|
|
// Returns a net error code.
|
|
//
|
|
// Note: the behavior of |SetMulticastLoopbackMode| is slightly
|
|
// different between Windows and Unix-like systems. The inconsistency only
|
|
// happens when there are more than one applications on the same host
|
|
// joined to the same multicast group while having different settings on
|
|
// multicast loopback mode. On Windows, the applications with loopback off
|
|
// will not RECEIVE the loopback packets; while on Unix-like systems, the
|
|
// applications with loopback off will not SEND the loopback packets to
|
|
// other applications on the same host. See MSDN: http://goo.gl/6vqbj
|
|
int SetMulticastLoopbackMode(bool loopback);
|
|
|
|
// Sets the differentiated services flags on outgoing packets. May not
|
|
// do anything on some platforms.
|
|
// Returns a net error code.
|
|
int SetDiffServCodePoint(DiffServCodePoint dscp);
|
|
|
|
// Sets IPV6_V6ONLY on the socket. If this flag is true, the socket will be
|
|
// restricted to only IPv6; false allows both IPv4 and IPv6 traffic.
|
|
int SetIPv6Only(bool ipv6_only);
|
|
|
|
// Exposes the underlying socket descriptor for testing its state. Does not
|
|
// release ownership of the descriptor.
|
|
SocketDescriptor SocketDescriptorForTesting() const { return socket_; }
|
|
|
|
// Resets the thread to be used for thread-safety checks.
|
|
void DetachFromThread();
|
|
|
|
// Apply |tag| to this socket.
|
|
void ApplySocketTag(const SocketTag& tag);
|
|
|
|
// Enables experimental optimization. This method should be called
|
|
// before the socket is used to read data for the first time.
|
|
void enable_experimental_recv_optimization() {
|
|
DCHECK_EQ(kInvalidSocket, socket_);
|
|
experimental_recv_optimization_enabled_ = true;
|
|
}
|
|
|
|
// Sets iOS Network Service Type for option SO_NET_SERVICE_TYPE.
|
|
int SetIOSNetworkServiceType(int ios_network_service_type);
|
|
|
|
// Takes ownership of `socket`, which should be a socket descriptor opened
|
|
// with the specified address family. The socket should only be created but
|
|
// not bound or connected to an address.
|
|
int AdoptOpenedSocket(AddressFamily address_family, int socket);
|
|
|
|
private:
|
|
enum SocketOptions {
|
|
SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
|
|
};
|
|
|
|
class ReadWatcher : public base::MessagePumpForIO::FdWatcher {
|
|
public:
|
|
explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {}
|
|
|
|
ReadWatcher(const ReadWatcher&) = delete;
|
|
ReadWatcher& operator=(const ReadWatcher&) = delete;
|
|
|
|
// MessagePumpForIO::FdWatcher methods
|
|
|
|
void OnFileCanReadWithoutBlocking(int /* fd */) override;
|
|
|
|
void OnFileCanWriteWithoutBlocking(int /* fd */) override {}
|
|
|
|
private:
|
|
const raw_ptr<UDPSocketPosix> socket_;
|
|
};
|
|
|
|
class WriteWatcher : public base::MessagePumpForIO::FdWatcher {
|
|
public:
|
|
explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {}
|
|
|
|
WriteWatcher(const WriteWatcher&) = delete;
|
|
WriteWatcher& operator=(const WriteWatcher&) = delete;
|
|
|
|
// MessagePumpForIO::FdWatcher methods
|
|
|
|
void OnFileCanReadWithoutBlocking(int /* fd */) override {}
|
|
|
|
void OnFileCanWriteWithoutBlocking(int /* fd */) override;
|
|
|
|
private:
|
|
const raw_ptr<UDPSocketPosix> socket_;
|
|
};
|
|
|
|
void DoReadCallback(int rv);
|
|
void DoWriteCallback(int rv);
|
|
void DidCompleteRead();
|
|
void DidCompleteWrite();
|
|
|
|
// Handles stats and logging. |result| is the number of bytes transferred, on
|
|
// success, or the net error code on failure. On success, LogRead takes in a
|
|
// sockaddr and its length, which are mandatory, while LogWrite takes in an
|
|
// optional IPEndPoint.
|
|
void LogRead(int result,
|
|
const char* bytes,
|
|
socklen_t addr_len,
|
|
const sockaddr* addr);
|
|
void LogWrite(int result, const char* bytes, const IPEndPoint* address);
|
|
|
|
// Same as SendTo(), except that address is passed by pointer
|
|
// instead of by reference. It is called from Write() with |address|
|
|
// set to nullptr.
|
|
int SendToOrWrite(IOBuffer* buf,
|
|
int buf_len,
|
|
const IPEndPoint* address,
|
|
CompletionOnceCallback callback);
|
|
|
|
int InternalConnect(const IPEndPoint& address);
|
|
|
|
// Reads data from a UDP socket. Depending whether the socket is connected or
|
|
// not, the method delegates the call to InternalRecvFromConnectedSocket()
|
|
// or InternalRecvFromNonConnectedSocket() respectively.
|
|
// For proper detection of truncated reads, the |buf_len| should always be
|
|
// one byte longer than the expected maximum packet length.
|
|
int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
|
|
|
|
// A more efficient implementation of the InternalRecvFrom() method for
|
|
// reading data from connected sockets. Internally the method uses the read()
|
|
// system call.
|
|
int InternalRecvFromConnectedSocket(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address);
|
|
|
|
// An implementation of the InternalRecvFrom() method for reading data
|
|
// from non-connected sockets. Internally the method uses the recvmsg()
|
|
// system call.
|
|
int InternalRecvFromNonConnectedSocket(IOBuffer* buf,
|
|
int buf_len,
|
|
IPEndPoint* address);
|
|
int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
|
|
|
|
// Applies |socket_options_| to |socket_|. Should be called before
|
|
// Bind().
|
|
int SetMulticastOptions();
|
|
int DoBind(const IPEndPoint& address);
|
|
// Binds to a random port on |address|.
|
|
int RandomBind(const IPAddress& address);
|
|
|
|
// Sets `socket_hash_` and `tag_` on opened `socket_`.
|
|
int ConfigureOpenedSocket();
|
|
|
|
int socket_;
|
|
|
|
// Hash of |socket_| to verify that it is not corrupted when calling close().
|
|
// Used to debug https://crbug.com/906005.
|
|
// TODO(crbug.com/906005): Remove this once the bug is fixed.
|
|
int socket_hash_ = 0;
|
|
|
|
int addr_family_ = 0;
|
|
bool is_connected_ = false;
|
|
|
|
// Bitwise-or'd combination of SocketOptions. Specifies the set of
|
|
// options that should be applied to |socket_| before Bind().
|
|
int socket_options_ = SOCKET_OPTION_MULTICAST_LOOP;
|
|
|
|
// Flags passed to sendto().
|
|
int sendto_flags_ = 0;
|
|
|
|
// Multicast interface.
|
|
uint32_t multicast_interface_ = 0;
|
|
|
|
// Multicast socket options cached for SetMulticastOption.
|
|
// Cannot be used after Bind().
|
|
int multicast_time_to_live_ = 1;
|
|
|
|
// How to do source port binding, used only when UDPSocket is part of
|
|
// UDPClientSocket, since UDPServerSocket provides Bind.
|
|
DatagramSocket::BindType bind_type_;
|
|
|
|
// These are mutable since they're just cached copies to make
|
|
// GetPeerAddress/GetLocalAddress smarter.
|
|
mutable std::unique_ptr<IPEndPoint> local_address_;
|
|
mutable std::unique_ptr<IPEndPoint> remote_address_;
|
|
|
|
// The socket's posix wrappers
|
|
base::MessagePumpForIO::FdWatchController read_socket_watcher_;
|
|
base::MessagePumpForIO::FdWatchController write_socket_watcher_;
|
|
|
|
// The corresponding watchers for reads and writes.
|
|
ReadWatcher read_watcher_;
|
|
WriteWatcher write_watcher_;
|
|
|
|
// The buffer used by InternalRead() to retry Read requests
|
|
scoped_refptr<IOBuffer> read_buf_;
|
|
int read_buf_len_ = 0;
|
|
raw_ptr<IPEndPoint> recv_from_address_ = nullptr;
|
|
|
|
// The buffer used by InternalWrite() to retry Write requests
|
|
scoped_refptr<IOBuffer> write_buf_;
|
|
int write_buf_len_ = 0;
|
|
std::unique_ptr<IPEndPoint> send_to_address_;
|
|
|
|
// External callback; called when read is complete.
|
|
CompletionOnceCallback read_callback_;
|
|
|
|
// External callback; called when write is complete.
|
|
CompletionOnceCallback write_callback_;
|
|
|
|
NetLogWithSource net_log_;
|
|
|
|
// Network that this socket is bound to via BindToNetwork().
|
|
handles::NetworkHandle bound_network_;
|
|
|
|
// Whether net::activity_monitor should be updated every time bytes are
|
|
// received, without batching through |received_activity_monitor_|. This is
|
|
// initialized with the state of the "UdpSocketPosixAlwaysUpdateBytesReceived"
|
|
// feature. It is cached to avoid accessing the FeatureList every time bytes
|
|
// are received.
|
|
const bool always_update_bytes_received_;
|
|
|
|
// Used to lower the overhead updating activity monitor.
|
|
ReceivedActivityMonitor received_activity_monitor_;
|
|
|
|
// Current socket tag if |socket_| is valid, otherwise the tag to apply when
|
|
// |socket_| is opened.
|
|
SocketTag tag_;
|
|
|
|
// If set to true, the socket will use an optimized experimental code path.
|
|
// By default, the value is set to false. To use the optimization, the
|
|
// client of the socket has to opt-in by calling the
|
|
// enable_experimental_recv_optimization() method.
|
|
bool experimental_recv_optimization_enabled_ = false;
|
|
|
|
// Manages decrementing the global open UDP socket counter when this
|
|
// UDPSocket is destroyed.
|
|
OwnedUDPSocketCount owned_socket_count_;
|
|
|
|
THREAD_CHECKER(thread_checker_);
|
|
};
|
|
|
|
} // namespace net
|
|
|
|
#endif // NET_SOCKET_UDP_SOCKET_POSIX_H_
|