501 lines
18 KiB
C++
501 lines
18 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UDP_SOCKET_WIN_H_
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#define NET_SOCKET_UDP_SOCKET_WIN_H_
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#include <qos2.h>
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#include <stdint.h>
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#include <winsock2.h>
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#include <atomic>
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#include <memory>
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#include <set>
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#include "base/gtest_prod_util.h"
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#include "base/memory/raw_ptr.h"
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#include "base/memory/scoped_refptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/threading/thread_checker.h"
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#include "base/win/object_watcher.h"
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#include "base/win/scoped_handle.h"
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#include "net/base/address_family.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_export.h"
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#include "net/base/network_handle.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/datagram_socket.h"
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#include "net/socket/diff_serv_code_point.h"
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#include "net/socket/udp_socket_global_limits.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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class IPAddress;
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class NetLog;
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struct NetLogSource;
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class SocketTag;
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// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
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// library for setting packet priorities (and other things). Unfortunately,
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// Microsoft has decided that setting the DSCP bits with setsockopt() no
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// longer works, so we have to use this API instead.
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// This class is meant to be used as a singleton. It exposes a few dynamically
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// loaded functions and a bool called "qwave_supported".
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class NET_EXPORT QwaveApi {
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typedef BOOL(WINAPI* CreateHandleFn)(PQOS_VERSION, PHANDLE);
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typedef BOOL(WINAPI* CloseHandleFn)(HANDLE);
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typedef BOOL(WINAPI* AddSocketToFlowFn)(HANDLE,
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SOCKET,
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PSOCKADDR,
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QOS_TRAFFIC_TYPE,
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DWORD,
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PQOS_FLOWID);
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typedef BOOL(WINAPI* RemoveSocketFromFlowFn)(HANDLE,
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SOCKET,
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QOS_FLOWID,
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DWORD);
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typedef BOOL(WINAPI* SetFlowFn)(HANDLE,
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QOS_FLOWID,
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QOS_SET_FLOW,
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ULONG,
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PVOID,
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DWORD,
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LPOVERLAPPED);
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public:
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QwaveApi();
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QwaveApi(const QwaveApi&) = delete;
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QwaveApi& operator=(const QwaveApi&) = delete;
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static QwaveApi* GetDefault();
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virtual bool qwave_supported() const;
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virtual void OnFatalError();
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virtual BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
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virtual BOOL CloseHandle(HANDLE handle);
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virtual BOOL AddSocketToFlow(HANDLE handle,
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SOCKET socket,
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PSOCKADDR addr,
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QOS_TRAFFIC_TYPE traffic_type,
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DWORD flags,
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PQOS_FLOWID flow_id);
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virtual BOOL RemoveSocketFromFlow(HANDLE handle,
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SOCKET socket,
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QOS_FLOWID flow_id,
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DWORD reserved);
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virtual BOOL SetFlow(HANDLE handle,
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QOS_FLOWID flow_id,
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QOS_SET_FLOW op,
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ULONG size,
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PVOID data,
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DWORD reserved,
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LPOVERLAPPED overlapped);
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private:
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std::atomic<bool> qwave_supported_{false};
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CreateHandleFn create_handle_func_;
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CloseHandleFn close_handle_func_;
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AddSocketToFlowFn add_socket_to_flow_func_;
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RemoveSocketFromFlowFn remove_socket_from_flow_func_;
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SetFlowFn set_flow_func_;
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};
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//-----------------------------------------------------------------------------
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// Helper for maintaining the state that (unlike a blanket socket option), DSCP
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// values are set per-remote endpoint instead of just per-socket on Windows.
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// The implementation creates a single QWAVE 'flow' for the socket, and adds
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// all encountered remote addresses to that flow. Flows are the minimum
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// manageable unit within the QWAVE API. See
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// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/api/qos2/
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// for Microsoft's documentation.
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class NET_EXPORT DscpManager {
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public:
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DscpManager(QwaveApi* api, SOCKET socket);
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DscpManager(const DscpManager&) = delete;
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DscpManager& operator=(const DscpManager&) = delete;
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~DscpManager();
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// Remembers the latest |dscp| so PrepareToSend can add remote addresses to
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// the qos flow. Destroys the old flow if it exists and |dscp| changes.
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void Set(DiffServCodePoint dscp);
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// Constructs a qos flow for the latest set DSCP value if we don't already
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// have one. Adds |remote_address| to the qos flow if it hasn't been added
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// already. Does nothing if no DSCP value has been Set.
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int PrepareForSend(const IPEndPoint& remote_address);
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private:
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void RequestHandle();
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static HANDLE DoCreateHandle(QwaveApi* api);
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static void OnHandleCreated(QwaveApi* api,
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base::WeakPtr<DscpManager> dscp_manager,
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HANDLE handle);
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const raw_ptr<QwaveApi> api_;
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const SOCKET socket_;
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DiffServCodePoint dscp_value_ = DSCP_NO_CHANGE;
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// The remote addresses currently in the flow.
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std::set<IPEndPoint> configured_;
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HANDLE qos_handle_ = nullptr;
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bool handle_is_initializing_ = false;
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// 0 means no flow has been constructed.
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QOS_FLOWID flow_id_ = 0;
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base::WeakPtrFactory<DscpManager> weak_ptr_factory_{this};
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};
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//-----------------------------------------------------------------------------
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class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate {
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public:
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// BindType is ignored. Windows has an option to do random binds, so
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// UDPSocketWin sets that whenever connecting a socket.
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UDPSocketWin(DatagramSocket::BindType bind_type,
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net::NetLog* net_log,
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const net::NetLogSource& source);
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UDPSocketWin(const UDPSocketWin&) = delete;
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UDPSocketWin& operator=(const UDPSocketWin&) = delete;
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~UDPSocketWin() override;
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// Opens the socket.
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// Returns a net error code.
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int Open(AddressFamily address_family);
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// Not implemented. Returns ERR_NOT_IMPLEMENTED.
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int BindToNetwork(handles::NetworkHandle network);
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// Connects the socket to connect with a certain |address|.
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// Should be called after Open().
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// Returns a net error code.
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int Connect(const IPEndPoint& address);
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// Binds the address/port for this socket to |address|. This is generally
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// only used on a server. Should be called after Open().
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// Returns a net error code.
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int Bind(const IPEndPoint& address);
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// Closes the socket.
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void Close();
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// Copies the remote udp address into |address| and returns a net error code.
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int GetPeerAddress(IPEndPoint* address) const;
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// Copies the local udp address into |address| and returns a net error code.
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// (similar to getsockname)
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int GetLocalAddress(IPEndPoint* address) const;
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// IO:
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// Multiple outstanding read requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported
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// Reads from the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
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// Writes to the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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// Reads from a socket and receive sender address information.
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// |buf| is the buffer to read data into.
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// |buf_len| is the maximum amount of data to read.
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// |address| is a buffer provided by the caller for receiving the sender
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// address information about the received data. This buffer must be kept
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// alive by the caller until the callback is placed.
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// |callback| is the callback on completion of the RecvFrom.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep
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// it alive until the data is received. However, the caller must keep
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// |address| alive until the callback is called.
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int RecvFrom(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address,
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CompletionOnceCallback callback);
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// Sends to a socket with a particular destination.
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// |buf| is the buffer to send.
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// |buf_len| is the number of bytes to send.
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// |address| is the recipient address.
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// |callback| is the user callback function to call on complete.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, this socket copies |address| for
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// asynchronous sending, and takes a ref to |buf| to keep it alive until the
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// data is sent.
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int SendTo(IOBuffer* buf,
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int buf_len,
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const IPEndPoint& address,
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CompletionOnceCallback callback);
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// Sets the receive buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetReceiveBufferSize(int32_t size);
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// Sets the send buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetSendBufferSize(int32_t size);
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// Requests that packets sent by this socket not be fragment, either locally
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// by the host, or by routers (via the DF bit in the IPv4 packet header).
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// May not be supported by all platforms. Returns a network error code if
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// there was a problem, but the socket will still be usable. Can not
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// return ERR_IO_PENDING.
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int SetDoNotFragment();
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// This is a no-op on Windows.
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void SetMsgConfirm(bool confirm);
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// Returns true if the socket is already connected or bound.
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bool is_connected() const { return is_connected_; }
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const NetLogWithSource& NetLog() const { return net_log_; }
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// Sets socket options to allow the socket to share the local address to which
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// the socket will be bound with other processes. If multiple processes are
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// bound to the same local address at the same time, behavior is undefined;
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// e.g., it is not guaranteed that incoming messages will be sent to all
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// listening sockets. Returns a net error code.
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//
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// Should be called between Open() and Bind().
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int AllowAddressReuse();
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// Sets socket options to allow sending and receiving packets to and from
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// broadcast addresses.
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int SetBroadcast(bool broadcast);
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// Sets socket options to allow the socket to share the local address to which
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// the socket will be bound with other processes and attempt to allow all such
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// sockets to receive the same multicast messages. Returns a net error code.
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//
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// For Windows, multicast messages should always be shared between sockets
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// configured thusly as long as the sockets join the same multicast group and
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// interface.
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//
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// Should be called between Open() and Bind().
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int AllowAddressSharingForMulticast();
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// Joins the multicast group.
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// |group_address| is the group address to join, could be either
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// an IPv4 or IPv6 address.
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// Returns a net error code.
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int JoinGroup(const IPAddress& group_address) const;
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// Leaves the multicast group.
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// |group_address| is the group address to leave, could be either
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// an IPv4 or IPv6 address. If the socket hasn't joined the group,
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// it will be ignored.
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// It's optional to leave the multicast group before destroying
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// the socket. It will be done by the OS.
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// Return a net error code.
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int LeaveGroup(const IPAddress& group_address) const;
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// Sets interface to use for multicast. If |interface_index| set to 0,
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// default interface is used.
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// Should be called before Bind().
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// Returns a net error code.
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int SetMulticastInterface(uint32_t interface_index);
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// Sets the time-to-live option for UDP packets sent to the multicast
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// group address. The default value of this option is 1.
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// Cannot be negative or more than 255.
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// Should be called before Bind().
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int SetMulticastTimeToLive(int time_to_live);
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// Sets the loopback flag for UDP socket. If this flag is true, the host
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// will receive packets sent to the joined group from itself.
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// The default value of this option is true.
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// Should be called before Bind().
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//
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// Note: the behavior of |SetMulticastLoopbackMode| is slightly
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// different between Windows and Unix-like systems. The inconsistency only
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// happens when there are more than one applications on the same host
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// joined to the same multicast group while having different settings on
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// multicast loopback mode. On Windows, the applications with loopback off
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// will not RECEIVE the loopback packets; while on Unix-like systems, the
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// applications with loopback off will not SEND the loopback packets to
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// other applications on the same host. See MSDN: http://goo.gl/6vqbj
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int SetMulticastLoopbackMode(bool loopback);
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// Sets the differentiated services flags on outgoing packets. May not do
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// anything on some platforms. A return value of ERR_INVALID_HANDLE indicates
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// the value was not set but could succeed on a future call, because
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// initialization is in progress.
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int SetDiffServCodePoint(DiffServCodePoint dscp);
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// Sets IPV6_V6ONLY on the socket. If this flag is true, the socket will be
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// restricted to only IPv6; false allows both IPv4 and IPv6 traffic.
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int SetIPv6Only(bool ipv6_only);
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// Resets the thread to be used for thread-safety checks.
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void DetachFromThread();
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// This class by default uses overlapped IO. Call this method before Open()
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// to switch to non-blocking IO.
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void UseNonBlockingIO();
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// Apply |tag| to this socket.
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void ApplySocketTag(const SocketTag& tag);
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// Takes ownership of `socket`, which should be a socket descriptor opened
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// with the specified address family. The socket should only be created but
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// not bound or connected to an address.
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int AdoptOpenedSocket(AddressFamily address_family, SOCKET socket);
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private:
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enum SocketOptions {
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SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
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};
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class Core;
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void DoReadCallback(int rv);
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void DoWriteCallback(int rv);
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void DidCompleteRead();
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void DidCompleteWrite();
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// base::ObjectWatcher::Delegate implementation.
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void OnObjectSignaled(HANDLE object) override;
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void OnReadSignaled();
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void OnWriteSignaled();
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void WatchForReadWrite();
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// Handles stats and logging. |result| is the number of bytes transferred, on
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// success, or the net error code on failure.
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void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
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void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
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// Same as SendTo(), except that address is passed by pointer
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// instead of by reference. It is called from Write() with |address|
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// set to NULL.
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int SendToOrWrite(IOBuffer* buf,
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int buf_len,
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const IPEndPoint* address,
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CompletionOnceCallback callback);
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int InternalConnect(const IPEndPoint& address);
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// Version for using overlapped IO.
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int InternalRecvFromOverlapped(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address);
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int InternalSendToOverlapped(IOBuffer* buf,
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int buf_len,
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const IPEndPoint* address);
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// Version for using non-blocking IO.
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int InternalRecvFromNonBlocking(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address);
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int InternalSendToNonBlocking(IOBuffer* buf,
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int buf_len,
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const IPEndPoint* address);
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// Applies |socket_options_| to |socket_|. Should be called before
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// Bind().
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int SetMulticastOptions();
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int DoBind(const IPEndPoint& address);
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// Configures opened `socket_` depending on whether it uses nonblocking IO.
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void ConfigureOpenedSocket();
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// This is provided to allow QwaveApi mocking in tests. |UDPSocketWin| method
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// implementations should call |GetQwaveApi()| instead of
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// |QwaveApi::GetDefault()| directly.
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virtual QwaveApi* GetQwaveApi() const;
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SOCKET socket_;
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int addr_family_ = 0;
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bool is_connected_ = false;
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// Bitwise-or'd combination of SocketOptions. Specifies the set of
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// options that should be applied to |socket_| before Bind().
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int socket_options_;
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// Multicast interface.
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uint32_t multicast_interface_ = 0;
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// Multicast socket options cached for SetMulticastOption.
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// Cannot be used after Bind().
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int multicast_time_to_live_ = 1;
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// These are mutable since they're just cached copies to make
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// GetPeerAddress/GetLocalAddress smarter.
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mutable std::unique_ptr<IPEndPoint> local_address_;
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mutable std::unique_ptr<IPEndPoint> remote_address_;
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// The core of the socket that can live longer than the socket itself. We pass
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// resources to the Windows async IO functions and we have to make sure that
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// they are not destroyed while the OS still references them.
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scoped_refptr<Core> core_;
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// True if non-blocking IO is used.
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bool use_non_blocking_io_ = false;
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// Watches |read_write_event_|.
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base::win::ObjectWatcher read_write_watcher_;
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// Events for read and write.
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base::win::ScopedHandle read_write_event_;
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// The buffers used in Read() and Write().
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scoped_refptr<IOBuffer> read_iobuffer_;
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scoped_refptr<IOBuffer> write_iobuffer_;
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int read_iobuffer_len_ = 0;
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int write_iobuffer_len_ = 0;
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raw_ptr<IPEndPoint> recv_from_address_ = nullptr;
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// Cached copy of the current address we're sending to, if any. Used for
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// logging.
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std::unique_ptr<IPEndPoint> send_to_address_;
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// External callback; called when read is complete.
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CompletionOnceCallback read_callback_;
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// External callback; called when write is complete.
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CompletionOnceCallback write_callback_;
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NetLogWithSource net_log_;
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// Maintains remote addresses for QWAVE qos management.
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std::unique_ptr<DscpManager> dscp_manager_;
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// Manages decrementing the global open UDP socket counter when this
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// UDPSocket is destroyed.
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OwnedUDPSocketCount owned_socket_count_;
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THREAD_CHECKER(thread_checker_);
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// Used to prevent null dereferences in OnObjectSignaled, when passing an
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// error to both read and write callbacks. Cleared in Close()
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base::WeakPtrFactory<UDPSocketWin> event_pending_{this};
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};
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//-----------------------------------------------------------------------------
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} // namespace net
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#endif // NET_SOCKET_UDP_SOCKET_WIN_H_
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