54 lines
1.2 KiB
HLSL
54 lines
1.2 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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row_major float3x3 _10_testMatrix3x3 : packoffset(c0);
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float4 _10_colorGreen : packoffset(c3);
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float4 _10_colorRed : packoffset(c4);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _26)
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{
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float3 _29 = cross(_10_testMatrix3x3[0], _10_testMatrix3x3[1]);
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bool _61 = false;
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if (all(bool3(_29.x == float3(-3.0f, 6.0f, -3.0f).x, _29.y == float3(-3.0f, 6.0f, -3.0f).y, _29.z == float3(-3.0f, 6.0f, -3.0f).z)))
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{
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float3 _49 = cross(_10_testMatrix3x3[2], _10_testMatrix3x3[0]);
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_61 = all(bool3(_49.x == float3(6.0f, -12.0f, 6.0f).x, _49.y == float3(6.0f, -12.0f, 6.0f).y, _49.z == float3(6.0f, -12.0f, 6.0f).z));
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}
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else
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{
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_61 = false;
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}
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float4 _62 = 0.0f.xxxx;
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if (_61)
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{
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_62 = _10_colorGreen;
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}
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else
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{
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_62 = _10_colorRed;
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}
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return _62;
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}
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void frag_main()
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{
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float2 _22 = 0.0f.xx;
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sk_FragColor = main(_22);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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