28 lines
420 B
HLSL
28 lines
420 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float _13_a : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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static int b = 0;
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void frag_main()
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{
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sk_FragColor.x = ldexp(_13_a, b);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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