10 lines
452 B
GLSL
10 lines
452 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
vec4 main() {
|
|
bvec4 inputVal = bvec4(colorGreen);
|
|
bvec4 expected = bvec4(true, false, true, false);
|
|
return ((((not(inputVal.xy) == expected.xy && not(inputVal.xyz) == expected.xyz) && not(inputVal) == expected) && bvec2(true, false) == expected.xy) && bvec3(true, false, true) == expected.xyz) && bvec4(true, false, true, false) == expected ? colorGreen : colorRed;
|
|
}
|