unplugged-system/external/skia/tests/sksl/intrinsics/SampleLod.glsl

8 lines
180 B
GLSL

out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D t;
void main() {
vec4 c = textureLod(t, vec2(0.0), 0.0);
sk_FragColor = c * textureLod(t, vec3(1.0), 0.0);
}