57 lines
3.3 KiB
Plaintext
57 lines
3.3 KiB
Plaintext
1. store_src_rg coords = src.rg
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2. init_lane_masks CondMask = LoopMask = RetMask = true
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3. copy_constant testMatrix2x3(0) = 0x3F800000 (1.0)
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4. copy_constant testMatrix2x3(1) = 0x40000000 (2.0)
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5. copy_constant testMatrix2x3(2) = 0x40400000 (3.0)
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6. copy_constant testMatrix2x3(3) = 0x40800000 (4.0)
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7. copy_constant testMatrix2x3(4) = 0x40A00000 (5.0)
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8. copy_constant testMatrix2x3(5) = 0x40C00000 (6.0)
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9. copy_4_constants $0..3 = testMatrix2x2
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10. swizzle_3 $1..3 = ($1..3).yxz
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11. copy_constant $4 = 0x3F800000 (1.0)
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12. copy_constant $5 = 0x40400000 (3.0)
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13. copy_constant $6 = 0x40000000 (2.0)
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14. copy_constant $7 = 0x40800000 (4.0)
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15. cmpeq_4_floats $0..3 = equal($0..3, $4..7)
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16. bitwise_and_2_ints $0..1 &= $2..3
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17. bitwise_and_int $0 &= $1
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18. copy_4_slots_unmasked $1..4 = testMatrix2x3(0..3)
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19. copy_2_slots_unmasked $5..6 = testMatrix2x3(4..5)
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20. shuffle $2..6 = ($2..6)[2 0 3 1 4]
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21. copy_constant $7 = 0x3F800000 (1.0)
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22. copy_constant $8 = 0x40800000 (4.0)
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23. copy_constant $9 = 0x40000000 (2.0)
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24. copy_constant $10 = 0x40A00000 (5.0)
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25. copy_constant $11 = 0x40400000 (3.0)
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26. copy_constant $12 = 0x40C00000 (6.0)
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27. cmpeq_n_floats $1..6 = equal($1..6, $7..12)
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28. bitwise_and_3_ints $1..3 &= $4..6
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29. bitwise_and_int $2 &= $3
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30. bitwise_and_int $1 &= $2
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31. bitwise_and_int $0 &= $1
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32. copy_4_constants $1..4 = testMatrix3x3(0..3)
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33. copy_4_constants $5..8 = testMatrix3x3(4..7)
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34. copy_constant $9 = testMatrix3x3(8)
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35. shuffle $2..9 = ($2..9)[2 5 0 3 6 1 4 7]
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36. copy_constant $10 = 0x3F800000 (1.0)
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37. copy_constant $11 = 0x40800000 (4.0)
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38. copy_constant $12 = 0x40E00000 (7.0)
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39. copy_constant $13 = 0x40000000 (2.0)
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40. copy_constant $14 = 0x40A00000 (5.0)
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41. copy_constant $15 = 0x41000000 (8.0)
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42. copy_constant $16 = 0x40400000 (3.0)
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43. copy_constant $17 = 0x40C00000 (6.0)
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44. copy_constant $18 = 0x41100000 (9.0)
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45. cmpeq_n_floats $1..9 = equal($1..9, $10..18)
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46. bitwise_and_4_ints $2..5 &= $6..9
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47. bitwise_and_2_ints $2..3 &= $4..5
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48. bitwise_and_int $2 &= $3
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49. bitwise_and_int $1 &= $2
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50. bitwise_and_int $0 &= $1
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51. swizzle_4 $0..3 = ($0..3).xxxx
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52. copy_4_constants $4..7 = colorRed
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53. copy_4_constants $8..11 = colorGreen
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54. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
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55. copy_4_slots_unmasked [main].result = $0..3
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56. load_src src.rgba = [main].result
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