173 lines
6.6 KiB
C++
173 lines
6.6 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <pthread.h>
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#include <sched.h>
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#include <sys/resource.h>
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#include "include/StreamWorker.h"
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namespace android::hardware::audio::common::internal {
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bool ThreadController::start(const std::string& name, int priority) {
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mThreadName = name;
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mThreadPriority = priority;
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if (kTestSingleThread != name) {
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mWorker = std::thread(&ThreadController::workerThread, this);
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} else {
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// Simulate the case when the workerThread completes prior
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// to the moment when we being waiting for its start.
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workerThread();
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}
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std::unique_lock<std::mutex> lock(mWorkerLock);
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android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
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mWorkerCv.wait(lock, [&]() {
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android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
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return mWorkerState != WorkerState::INITIAL || !mError.empty();
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});
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return mError.empty();
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}
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void ThreadController::stop() {
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{
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std::lock_guard<std::mutex> lock(mWorkerLock);
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if (mWorkerState != WorkerState::STOPPED) {
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mWorkerState = WorkerState::STOPPED;
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mWorkerStateChangeRequest = true;
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}
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}
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join();
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}
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void ThreadController::join() {
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if (mWorker.joinable()) {
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mWorker.join();
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}
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}
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bool ThreadController::waitForAtLeastOneCycle() {
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WorkerState newState;
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switchWorkerStateSync(WorkerState::RUNNING, WorkerState::PAUSE_REQUESTED, &newState);
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if (newState != WorkerState::PAUSED) return false;
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switchWorkerStateSync(newState, WorkerState::RESUME_REQUESTED, &newState);
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return newState == WorkerState::RUNNING;
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}
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void ThreadController::switchWorkerStateSync(WorkerState oldState, WorkerState newState,
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WorkerState* finalState) {
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std::unique_lock<std::mutex> lock(mWorkerLock);
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android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
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if (mWorkerState != oldState) {
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if (finalState) *finalState = mWorkerState;
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return;
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}
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mWorkerState = newState;
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mWorkerStateChangeRequest = true;
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mWorkerCv.wait(lock, [&]() {
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android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
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return mWorkerState != newState;
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});
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if (finalState) *finalState = mWorkerState;
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}
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void ThreadController::workerThread() {
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using Status = StreamLogic::Status;
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std::string error;
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if (!mThreadName.empty()) {
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std::string compliantName(mThreadName.substr(0, 15));
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if (int errCode = pthread_setname_np(pthread_self(), compliantName.c_str()); errCode != 0) {
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error.append("Failed to set thread name: ").append(strerror(errCode));
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}
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}
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if (error.empty() && mThreadPriority != ANDROID_PRIORITY_DEFAULT) {
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if (int result = setpriority(PRIO_PROCESS, 0, mThreadPriority); result != 0) {
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int errCode = errno;
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error.append("Failed to set thread priority: ").append(strerror(errCode));
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}
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}
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if (error.empty()) {
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error.append(mLogic->init());
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}
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{
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std::lock_guard<std::mutex> lock(mWorkerLock);
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mWorkerState = error.empty() ? WorkerState::RUNNING : WorkerState::STOPPED;
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mError = error;
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}
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mWorkerCv.notify_one();
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if (!error.empty()) return;
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for (WorkerState state = WorkerState::RUNNING; state != WorkerState::STOPPED;) {
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bool needToNotify = false;
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if (Status status = state != WorkerState::PAUSED ? mLogic->cycle()
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: (sched_yield(), Status::CONTINUE);
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status == Status::CONTINUE) {
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{
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// See https://developer.android.com/training/articles/smp#nonracing
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android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
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if (!mWorkerStateChangeRequest.load(std::memory_order_relaxed)) continue;
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}
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//
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// Pause and resume are synchronous. One worker cycle must complete
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// before the worker indicates a state change. This is how 'mWorkerState' and
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// 'state' interact:
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//
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// mWorkerState == RUNNING
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// client sets mWorkerState := PAUSE_REQUESTED
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// last workerCycle gets executed, state := mWorkerState := PAUSED by us
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// (or the workers enters the 'error' state if workerCycle fails)
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// client gets notified about state change in any case
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// thread is doing a busy wait while 'state == PAUSED'
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// client sets mWorkerState := RESUME_REQUESTED
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// state := mWorkerState (RESUME_REQUESTED)
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// mWorkerState := RUNNING, but we don't notify the client yet
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// first workerCycle gets executed, the code below triggers a client notification
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// (or if workerCycle fails, worker enters 'error' state and also notifies)
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// state := mWorkerState (RUNNING)
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std::lock_guard<std::mutex> lock(mWorkerLock);
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if (state == WorkerState::RESUME_REQUESTED) {
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needToNotify = true;
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}
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state = mWorkerState;
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if (mWorkerState == WorkerState::PAUSE_REQUESTED) {
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state = mWorkerState = WorkerState::PAUSED;
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needToNotify = true;
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} else if (mWorkerState == WorkerState::RESUME_REQUESTED) {
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mWorkerState = WorkerState::RUNNING;
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}
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} else {
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std::lock_guard<std::mutex> lock(mWorkerLock);
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if (state == WorkerState::RESUME_REQUESTED ||
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mWorkerState == WorkerState::PAUSE_REQUESTED) {
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needToNotify = true;
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}
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state = mWorkerState = WorkerState::STOPPED;
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if (status == Status::ABORT) {
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mError = "Received ABORT from the logic cycle";
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}
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}
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if (needToNotify) {
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{
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std::lock_guard<std::mutex> lock(mWorkerLock);
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mWorkerStateChangeRequest = false;
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}
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mWorkerCv.notify_one();
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}
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}
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}
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} // namespace android::hardware::audio::common::internal
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