158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstddef>
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#include <memory>
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#define LOG_TAG "AHAL_EffectThread"
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#include <android-base/logging.h>
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#include <pthread.h>
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#include <sys/resource.h>
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#include "effect-impl/EffectThread.h"
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#include "effect-impl/EffectTypes.h"
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using ::android::hardware::EventFlag;
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namespace aidl::android::hardware::audio::effect {
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EffectThread::EffectThread() {
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LOG(DEBUG) << __func__;
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}
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EffectThread::~EffectThread() {
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destroyThread();
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LOG(DEBUG) << __func__ << " done";
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}
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RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name,
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int priority) {
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if (mThread.joinable()) {
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LOG(WARNING) << mName << __func__ << " thread already created, no-op";
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return RetCode::SUCCESS;
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}
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mName = name;
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mPriority = priority;
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{
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std::lock_guard lg(mThreadMutex);
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mThreadContext = std::move(context);
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auto statusMQ = mThreadContext->getStatusFmq();
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EventFlag* efGroup = nullptr;
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::android::status_t status =
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EventFlag::createEventFlag(statusMQ->getEventFlagWord(), &efGroup);
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if (status != ::android::OK || !efGroup) {
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LOG(ERROR) << mName << __func__ << " create EventFlagGroup failed " << status
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<< " efGroup " << efGroup;
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return RetCode::ERROR_THREAD;
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}
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mEfGroup.reset(efGroup);
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// kickoff and wait for commands (CommandId::START/STOP) or IEffect.close from client
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mEfGroup->wake(kEventFlagNotEmpty);
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}
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mThread = std::thread(&EffectThread::threadLoop, this);
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LOG(DEBUG) << mName << __func__ << " priority " << mPriority << " done";
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::destroyThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = mExit = true;
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}
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mCv.notify_one();
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if (mThread.joinable()) {
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mThread.join();
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}
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{
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std::lock_guard lg(mThreadMutex);
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mThreadContext.reset();
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}
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::startThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = false;
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mCv.notify_one();
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}
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mEfGroup->wake(kEventFlagNotEmpty);
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::stopThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = true;
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mCv.notify_one();
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}
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mEfGroup->wake(kEventFlagNotEmpty);
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LOG(DEBUG) << mName << __func__;
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return RetCode::SUCCESS;
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}
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void EffectThread::threadLoop() {
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pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
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setpriority(PRIO_PROCESS, 0, mPriority);
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while (true) {
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/**
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* wait for the EventFlag without lock, it's ok because the mEfGroup pointer will not change
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* in the life cycle of workerThread (threadLoop).
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*/
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uint32_t efState = 0;
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mEfGroup->wait(kEventFlagNotEmpty, &efState);
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{
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std::unique_lock l(mThreadMutex);
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::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
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mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
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if (mExit) {
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LOG(INFO) << __func__ << " EXIT!";
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return;
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}
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process_l();
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}
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}
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}
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void EffectThread::process_l() {
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RETURN_VALUE_IF(!mThreadContext, void(), "nullContext");
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auto statusMQ = mThreadContext->getStatusFmq();
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auto inputMQ = mThreadContext->getInputDataFmq();
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auto outputMQ = mThreadContext->getOutputDataFmq();
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auto buffer = mThreadContext->getWorkBuffer();
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auto processSamples = inputMQ->availableToRead();
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if (processSamples) {
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inputMQ->read(buffer, processSamples);
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IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
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outputMQ->write(buffer, status.fmqProduced);
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statusMQ->writeBlocking(&status, 1);
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LOG(DEBUG) << mName << __func__ << ": done processing, effect consumed "
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<< status.fmqConsumed << " produced " << status.fmqProduced;
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}
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}
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} // namespace aidl::android::hardware::audio::effect
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